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- Lights
- Cameras
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Required PBR textures:
- Base Color
- Roughness
- Metalness
- Normal
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1/23
Old kerosene lantern, the kind you'd find hanging in a shed or left on a workbench for thirty years. Modeled in Maya, textured in Substance Painter. Built for real-time — clean topology, optimized poly count, ready to drop into Unreal Engine or Unity straight out of the box.
Materials are separated by surface type, which makes it straightforward to swap or tweak individual elements in engine. UVs are non-overlapping with enough texel density at 4K to hold up in close-up shots.
The green enamel is chipped and rusting at the base. The brass fittings have gone dark in the recesses and catch light on the edges. The glass globe is translucent with an emissive flame inside — works as a light source prop without needing extra scene lights. The wick adjuster knob is fully modeled with the serrated edge, not faked in the normal map.
Works well in survival games, western scenes, horror environments, post-apocalyptic settings or any interior that needs a practical light source prop.
Mesh
Materials
Textures — 4K
Albedo · Metallic · Normal · Emissive
Formats
FBX · OBJ · STL