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- Lights
- Cameras
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Required PBR textures:
- Base Color
- Roughness
- Metalness
- Normal
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3D Models forming a four-seat waiting room beam seating unit with red molded chairs mounted on a metal frame. Includes 9 individual objects (4 chairs, 4 mounting brackets, and 1 frame) sharing 3 materials for the chairs, metal frame, and plastic/rubber parts. Each material has its own non-overlapping UV layout map and PBR texture set for easy customization. Production-ready 3D Model with non overlapping UV Layout map provided in the package. PBR Materials and Textures (Metallic Workflow: Base Color, Metallic, Roughness, Normal) embedded in the Blend, FBX, and GLB files.Easily customizable: UV unwrapped geometries; UV Layout maps provided in the package as png with alpha images.Quads-only geometry.Made with Blender 5.2 with Cycles Principled BSDF (PBR, Metallic Workflow) Material, then exported to other formats (OBJ, FBX, GLB; FBX and GLB have embedded textures).Promo images: some renderings made with Cycles for Blender, plus Wireframes and Blender screenshots (Object Mode, Edit Mode with UVs).Formats included: FBX with embedded PBR Textures (Metallic Workflow: Base Color, Metallic, Roughness, Normal), GLB with embedded PBR Textures (Metallic Workflow: Base Color, Metallic, Roughness, Normal), OBJ; scenes: BLEND (with Cycles Principled (PBR) Materials); other: 16-bit PNGs with Alpha.9 Objects (meshes), 3 PBR Materials, UV unwrapped (non overlapping UV Layout map provided in the package).UV Layout maps and Image Textures resolutions: 2048x2048.Polygonal, QUADS-ONLY, 26928 vertices, 26786 quad faces (53572 tris).Real world dimensions; scene scale units: METERS in Blender 5.2 (that is: Metric with 1.00 scale).Uniform scale object (scale applied in Blender 5.2).PBR Textues included: in a zipped folder, you'll find the PBR Textures set (as 16-bit PNGs with Alpha).IMPORTANT --- Main renderings made with Blender 5.2 + Cycles using an HDR Environment Texture Image which is NOT provided in the package!