*Stitching the skin in 3d *LEDs in 3d (No Fake Flat Texture) *Only Quads Polygon(No Six Poles or More) *Correct Scale *Correctly completed geometric grid. *Properly connected points. *Full Control polygons count. *High Quality 3d Model and Textures. *Units used: Centimeters.
Everything is checked for efficiency and quality.
High Resolution Textures:
(Arm Chair)
*Diffuse (5000x5000 pix) *Normal Map (5000x5000 pix) *Reflection (5000x5000 pix) *Glossiness (5000x5000 pix) *Ambient (5000x5000 pix) *Specularity (5000x5000 pix)
(Table)
*Diffuse (5000x5000 pix) *Normal Map (5000x5000 pix) *Reflection (5000x5000 pix) *Glossiness (5000x5000 pix)
Formats:
-LWO+LWS -OBJ+MTL -FBX