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- Lights
- Cameras
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Required PBR textures:
- Base Color
- Roughness
- Metalness
- Normal
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High-quality, photorealistic 3D model of a Modern Velvet Dining Chair. Meticulously engineered into an ultra-optimized low-poly/mid-poly topology while maintaining a premium, high-fidelity visual appearance.
An excellent, lightweight 3D asset perfect for architectural kitchen visualizations, restaurant/cafe renders, real-time game engines (Unreal Engine, Unity), VR/AR environments, and virtual staging.
This asset is officially VERIFIED BY CGTRADER, guaranteeing pristine technical execution, correct 1:1 real-world scale, and flawless PBR textures.
TECHNICAL SPECIFICATIONS:
Native File Format: 3ds Max 2023 (fully configured for Corona Render)Backward Compatibility: 3ds Max 2020 & 2020 (Corona Render) includedExchange Formats: OBJ, FBX, 3DS (Geometry-ready for effortless import into Blender, Cinema 4D, Maya, Unreal Engine, Unity)Geometry: Clean polygonal mesh (Quads & Triangles only, 100% No N-gons)Polygon Count: 3980 | Vertices: 4056 (Highly optimized for fast performance and low RAM consumption)Units: Millimeters (mm)Scale: Real-world scale 1:1UV Mapping: Manually unwrapped, non-overlapping square texturesASSET FEATURES:
Photorealistic, premium leather and wood PBR textures included.Fully shaded with verified PBR maps (Base Color, Roughness, Metalness, Normal).Power of 2 texture dimensions (1:1) optimized for efficient memory rendering.Texture paths are completely stripped (zero missing map errors upon opening).Positioned perfectly at the center of the world coordinate system (0,0,0).Ready to render: No third-party plugins or external scripts required.Clean scene hierarchy with logical object and material naming.NOTE ON SMOOTHING:This model was designed as a performance-friendly, highly optimized asset. However, if your project requires extreme macro close-ups in offline production rendering, you can easily apply a Turbosmooth / Subdivision modifier to get perfectly rounded leather edges.
*NOTE: This model was specifically designed for 3ds Max and Corona Render. Previews are rendered using Corona. For exchange formats (.obj, .fbx, .3ds), materials consist of geometry and basic mappings. Shaders may need minor adjustments depending on your destination 3D software.
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