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- Lights
- Cameras
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Required PBR textures:
- Base Color
- Roughness
- Metalness
- Normal
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Technical Details:
Vertices: 1,140.
Polygons: 2,276.
Topology: Sub-D Ready (Subdivision-ready geometry for seamless smoothing).
UV Mapping: Clean, non-overlapping UV coordinates maximizing texel density.
Materials: 1 Single Material setup for straightforward scene integration.
Texture Resolution: Includes complete 2K and 4K texture sets.
Note on Subsurface Scattering (SSS): The preview images utilizes Subsurface Scattering to enhance the soft realism of the pastry's edges. Because SSS settings translate differently across various 3D applications and render engines, you will need to manually enable and adjust it within your specific software shaders if desired. Please note that SSS is entirely optional, and the model looks excellent with a standard setup.