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- Lights
- Cameras
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Required PBR textures:
- Base Color
- Roughness
- Metalness
- Normal
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1/19
Created in Blender using Rigify. It is recommended to use the .blend file if possible to get the most out of the rig. Other included formats: FBX (rigged), gltf (rigged), and OBJ (not rigged).
Character is rigged, but not animated.
Rig contains 6 objects: body, limbs, left eye, right eye, left eyelids, right eyelids. The various ingredients on the burger are one object, but the topology is not directly connected, and the rig allows you to split them apart if you wish (with the exception of the meat and cheese, which are stuck together).
Model uses 6 texture maps: two each for color, normal, and roughness, with the body having its own and the limbs/eyes/eyelids sharing one. Color and normal textures are 4096x4096; roughness textures are 2048x2048.
Topology is clean and, with the exception of tris on the ends of the eyes, is made up of all quads. The model is fully unwrapped. It can be subdivided without too many issues, but is not fully subdivision-ready and will require adjustments in some places (most notably on the lettuce's normal map and the overall weight painting).
Previews rendered with Cycles and Workbench.