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- Lights
- Cameras
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Required PBR textures:
- Base Color
- Roughness
- Metalness
- Normal
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A complete low-poly bank building with a furnished interior and exterior. Copperleaf Bank includes a public lobby, teller counters behind security glass, two advisory rooms, staff offices, cash-processing room, records room and bank vault.
The vault includes a deposit safe and safe-deposit boxes. Outside are an ATM bay, copper-trimmed facade, entrance vestibule and paved sidewalks. Use the supplied 20 x 20 m branch or build your own layout from 128 modular assets on a 4 m grid. For town-building games, bank roleplay, heist scenes and stylized architectural renders.
INCLUDED
SPECSUnique catalog: 114,904 triangles, 66,722 vertices. Individual models: 148 to 4,536 triangles. Full assembly: 218,960 triangles. Triangulated geometry, baked edge smoothing, metric scale and base-centered export pivots. Three materials: atlas, glass and emissive. One overlapping palette UV channel. One atlas: base color above, roughness (G)/metallic (B) below; sample packed data at V-0.5. No normal/AO maps or lightmap UVs.
Native Blender/Cycles scene; no extra render plugin. Static models: doors, safes, ATM and screens are not interactive. No rigs, animation or gameplay code. Unreal/Unity imports need materials and collisions set up; no engine projects included. Preview video and covers are listing-only, outside buyer ZIPs.