DESCRIPTION

Modern Bus Stop Shelter is a professionally crafted urban environment asset designed for games, architectural visualization, VR/AR projects, simulations, and cinematic scenes.

The asset combines a sleek contemporary design with optimized topology, making it suitable for both real-time engines and high-quality rendering.

FeaturesClean topologyGame ReadyPBR WorkflowModular constructionOptimized meshReal-world scaleEasy to customizeSeparate objects for editingSuitable for close-up rendersIdeal for modern city environmentsIncludesSteel FrameRoof StructureTempered Glass PanelsWooden BenchAdvertisement DisplayRoute Information BoardSupport ColumnsBase StructureFile FormatsBLENDFBXOBJ(Add others if included)Suitable ForUnityUnreal EngineGodotArchitectural VisualizationVR / ARCity Builder GamesSimulation ProjectsAnimationCommercial ProjectsNotesBuilt using real-world scale.Pivot points organized for easy placement.Materials and objects are logically separated for customization.Easy to create multiple variations by changing advertisements, colors, or materials.

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Modern Bus Stop Shelter Game Ready Low Poly PBR Street Asset Low-poly 3D model

$24.99
Royalty Free License (no AI)
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File formats
STL
Stereolithography<br />File Size: 1.75 MB
OBJ
OBJ | 2 files<br />File Size: 2.57 MB
OTHER
Other<br />File Size: 8.53 MB
PNG
PNG<br />File Size: 132 MB
FBX
Autodesk FBX<br />File Size: 1.06 MB
GLTF
glTF<br />File Size: 94.2 MB
BLEND
Blender<br />Version: 5 - Renderer: Cycles<br />File Size: 715 KB
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3D Features
PBR
Uses Physically Based Rendering materials, which give the model realistic lighting and surface properties.
Textures
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Materials
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UV Mapping
The model's surfaces are mapped to a 2D image, allowing textures to display correctly.
Plugins Used
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3D printing
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Model is not 3D printable
The designer indicates this model is intended for digital use only (rendering, animation, or AR/VR) and not for 3D printing.
Geometry
Subdivision ready
A polygon model designed to smooth cleanly when subdivision is applied.
10000 polygons
The total number of polygons (flat shapes) that make up the 3D model.
/
10000 vertices
The number of points (corners) that define the shape of the model's polygons.
Unwrapped UVs
Publish date
Model ID
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