1/4
Original Kyoto-inspired night miniature environment with machiya facades, a canal, arched wooden bridge, pagoda, lanterns and cherry blossom cards. Illustrative authored street, not a surveyed geographical map.
Included: One standard uncompressed GLB 2.0, embedded procedural PNG textures, six original environment-only Three.js modules, manifests and English/Japanese/Traditional Chinese documentation. 76 mesh nodes, 103,370 triangles; 3,276 blossom instances baked to ordinary geometry, vertex colors preserved. Y-up, metres.
Limitations: Static exterior only. No characters, wagasa, music, animation clips, rigging, LODs or Unity/Unreal-native package. Basic PBR water is included. Browser planar reflections, rain/weather, bloom, dynamic day/night, near-camera blossom shaders and halo particles are not baked into GLB. Three live viewer styles do not mean three separate environments are included. Importer needs glTF 2.0, vertex colors, alpha MASK and emissive materials.
Source and AI disclosure: AI-assisted original procedural scene from windfaller/kyoto-night-demo-grok_bot; packaging/conversion/documentation with Codex/ChatGPT and Three.js 0.170.0. No photographic textures, generated character meshes or external geographical dataset in this package. Procedural source requires browser Canvas2D and a host renderer/camera. Not a standalone game or offline viewer. Three.js MIT notice included.
Previews: Actual packaged geometry and textures, with presentation lighting. No extra characters or scene models added. Some original geometry may already be publicly viewable/downloadable; paid edition supplies commercial permission and editable source, not exclusive geometry. Please review the listing license and channel notice. Support: service@ipxnase.net
REVIEWS & COMMENTS
accuracy, and usability.
