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- Lights
- Cameras
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Required PBR textures:
- Base Color
- Roughness
- Metalness
- Normal
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1/9
A deserted urban block of weathered low-rise buildings set in a sandy terrain with winding plank paths, sparse trees, benches, dumpsters, and streetlights - a realistic street environment in warm, clear afternoon light. The earthy, natural tones lend it a distinctly desolate quality.
Notable assets include weathered buildings, sandy streets, wooden plank pathways, complemented by fine touches: flat rooftops, aged brick walls, faded doors. Works well for urban game environments, VR city experiences, and AI teams assembling synthetic data for modern built environments.
This 3D exterior environment scene was created in Blender and rendered using Eevee with HDRI lighting.
The environment is optimized for real-time rendering, previews, and cinematics, while maintaining a good balance between visual quality and performance.
Materials follow a PBR-based workflow, ensuring consistent results under different lighting conditions. The scene is well organized, cleanly structured, and ready for further development or integration into larger projects.