66 kits for building an Asian street food corner: the carts, the food, the stools, and the street they sit on.
337 meshes, stylized-realistic low poly. Four hero carts ship both fully assembled and as separate body, cabinet, roof and awning parts you can re-combine: a Vietnamese bánh mì cart, a Taiwanese steamed-bao push cart with stacked bamboo steamers, a Filipino sorbetes ice-cream cart, and a kape coffee cart. Around them sit a carrying-pole sticky rice stall, a clay grill stand, and the props that fill in a sidewalk eatery.
What's inside
- Vendor carts & stalls: 4 hero carts (assembled, modular parts, livery variants), carrying-pole stall, grill stand, stall frame with canopy
- Food & cookware: phở bowls, bánh mì, bao steamers, drinks, condiment caddies, pots, pans, kettles
- Furniture: the low plastic stools and tables in market colours, wooden benches
- Signage & clutter: menu A-frames, hanging shop signs, planters, crates, buckets, brooms
- Street modules: snap-together pavement tiles (3 wear levels), curbs and drains, shophouse wall bays with roll-up shutters, window grilles, breeze blocks, power poles and wire spans, tarps and canopies
- 2 demo scenes: a full overview lineup and an assembled Lunch Rush Corner street scene
Specs
- Exactly 3 materials for the whole pack (colour atlas, signage sheet, glass), so every mesh is one draw call
- Median prop is 336 triangles. Flat street modules stay under 300 and no single mesh goes over 1,500. A fully dressed hero cart prefab, food and clutter included, lands between 8,500 and 22,000
- Every opening, including shutters, grilles and breeze blocks, is real geometry rather than alpha cutout, so the silhouettes hold up at any angle
- Metres, real-world scale, pivots at the foot of every prop. Wall-mounted pieces pivot at their mounting plate, so they snap flush onto the walls
- Flat shading, non-overlapping placement, no z-fighting
Formats: .unitypackage, GLB (textures embedded), FBX, OBJ, .blend. An assembly_coords.csv lists the exact local transform of every hero-cart part.
AI coding assistants were used to help write the Python scripts that build the meshes in Blender. No shipped mesh is an AI-generated mesh.