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- Lights
- Cameras
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Required PBR textures:
- Base Color
- Roughness
- Metalness
- Normal
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File formats:
Stadium Lighting.fbx Autodesk FBX (.fbx) 2022
Stadium Lighting animation.bip KeyShot (.bip, .ksp) 10.0
Native Untitled.blend Blender (.blend) 5.0 Default 5.0
Stadium Lighting.mtl OBJ (.obj, .mtl) 2022
Native Stadium Lighting texture.ma Autodesk Maya (.ma, .mb) 2022 Arnold 2022
Native Stadium Lighting texture fr game.ma Autodesk Maya (.ma, .mb) 2022 Arnold 2022
Stadium Lighting.obj OBJ (.obj, .mtl) 2022
Native Stadium Lighting.ma Autodesk Maya (.ma, .mb) 2022 Default 2022
initialShadingGroup_Height.tx Substance Painter (.spp, .sbsar, .spsm) 8.3.0 Iray 8.3.0
Stadium Lighting animation.6976.mov KeyShot (.bip, .ksp) 10.0
Stadium Lighting texture.bip KeyShot (.bip, .ksp) 10.0
initialShadingGroup_Normal.tx Substance Painter (.spp, .sbsar, .spsm) 8.3.0 Iray 8.3.0
initialShadingGroup_Base_color.tx Substance Painter (.spp, .sbsar, .spsm) 8.3.0 Iray 8.3.0
initialShadingGroup_Metallic.tx Substance Painter (.spp, .sbsar, .spsm) 8.3.0 Iray 8.3.0
initialShadingGroup_Roughness.tx Substance Painter (.spp, .sbsar, .spsm) 8.3.0 Iray 8.3.0
Units: Centimeters
Verts : 25244
Edges : 49788
Faces : 24972
Tris : 49632
Uvs : 31188
This model can be used for video and game assets