DESCRIPTION

Twenty-two airport and aviation assets for airport scenes.

What's Inside
  • 22 models, 38 to 38 019 triangles each (135 840 in total)
  • Textures: Base Color and Normal maps, PNG
  • Texture size: 64x128, 256x512, 256x4096, 256x256, 512x256, 512x512, 1024x512, 1024x1024, 2048x2048, 2048x1024 px
  • Formats: .glb with embedded textures, .fbx, the source .blend and PNG texture maps
  • 1 vehicle model with coupled cars: all cars are separate meshes in one model, lined up end to end
Technical Details
  • Scale in metres, as authored
  • Pivot at the bottom centre, resting on the ground plane
  • Y-up glTF, works in Unity, Unreal Engine, Godot and Blender
  • Single LOD, no collision meshes, no rig or animation
  • Materials use a base color and a normal map; no metallic or roughness maps (roughness is a constant)
Good to Know
  • Mixed asset types picked for this theme. Buildings and vehicles are exteriors only; the same models also appear in the category packs.
Models
  • Cargo Airport Terminal: 272.00 × 52.69 × 13.00 m · 38 019 tris
  • Cargo Airport Hub 01: 384.00 × 62.52 × 56.62 m · 23 581 tris
  • Rescue Helicopter Depot: 107.17 × 159.10 × 43.91 m · 16 589 tris
  • Passenger Helicopter Stop: 38.50 × 36.32 × 15.36 m · 5535 tris
  • Helicopter Park: 18.65 × 10.40 × 12.11 m · 4678 tris
  • Airport Train Engine: 3.00 × 28.43 × 4.97 m · 2908 tris · 2 cars
  • Passenger Helicopter: 4.44 × 17.65 × 5.17 m · 3598 tris
  • Airport Metro: 3.05 × 15.50 × 3.27 m · 2486 tris
  • Runway Approach Lights 01: 5.54 × 36.56 × 0.72 m · 1113 tris
  • ILS Building: 5.55 × 5.55 × 9.25 m · 236 tris
  • Airduct Large 90 Corner 4: 1.64 × 4.61 × 2.83 m · 208 tris
  • Runway Landing Markings: 25.23 × 33.74 × 1.08 m · 96 tris
  • Info Terminal: 1.25 × 0.33 × 2.00 m · 106 tris
  • Taxiway Sign 02: 5.07 × 0.76 × 2.54 m · 48 tris
  • ROJ Modern Metro Terminal: 60.28 × 116.72 × 27.18 m · 11 047 tris
  • Cargo Airport 01: 122.50 × 56.76 × 43.17 m · 14 005 tris
  • Passenger Helicopter Depot: 93.18 × 43.91 × 18.35 m · 8755 tris
  • Disaster Response Helicopter: 5.37 × 20.47 × 5.52 m · 1912 tris
  • Airport Light: 6.96 × 6.96 × 29.85 m · 616 tris
  • Airduct Large Horizontal 6: 1.64 × 9.05 × 2.83 m · 194 tris
  • Runway Landing Markings Secondary: 20.23 × 16.87 × 1.08 m · 72 tris
  • Taxiway Sign 01: 2.79 × 0.76 × 2.54 m · 38 tris

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Airport and Aviation Pack Large 3D model

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File formats
GLTF
glTF<br />File Size: 24.4 MB
FBX
Autodesk FBX<br />File Size: 49.3 MB
PNG
PNG<br />File Size: 49.3 MB
BLEND
Blender<br />File Size: 5.78 MB
Verified by CGTrader
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FBX
This FBX file has successfully passed the CGT Standard technical and visual checks. The verification results are detailed in the section below.
File & scene
Binary FBX
Binary FBX file is more compact and faster to load and process.
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No unsupported objects
Unsupported objects:
- Lights
- Cameras
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Geometry
No N-gons
N-gons are polygons with five or more sides which might cause issues in certain processes like rendering or animation. Learn more
No faceted geometry
Faceted geometry uses flat surfaces without smoothing, which can look unrealistic on curves.
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Manifold geometry
Manifold geometry ensures all surfaces are properly connected, avoiding issues like edges shared by more than two faces.
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Textures & material
PBR textures
PBR textures simulate how light interacts with materials, making the model look realistic under different lighting.
Required PBR textures:
- Base Color
- Roughness
- Metalness
- Normal
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No embed textures
Embedded textures are stored inside the model file, increasing its size and sometimes causing compatibility issues.
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Square textures
Texture aspect ratio is the width-to-height ratio of a texture. Expected texture aspect ratio: 1:1
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Power of 2 texture sizes
Textures with dimensions in power of two (e.g. 512x512px, 1024x1024px) are used to optimize performance and memory usage.
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Assigned materials
Materials are applied to the 3D model to allow visualize a model's surface properties and appearance.
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UVs & naming
No UV overlaps
UVs overlap when multiple points on the 3D model's surface are mapped to the same point on the UV island causing texture stretching.
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UV unwrapped model
A UV unwrapped model means its 3D surface is flattened into 2D space, allowing textures to be applied accurately.
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Allowed characters
Allowed ASCII characters: a-zA-Z0-9-_
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Provided by designer
Information and details shared directly by the model's designer.
3D Features
PBR
Uses Physically Based Rendering materials, which give the model realistic lighting and surface properties.
Textures
The model includes image files (textures) that add color, patterns, or detail to its surfaces.
Materials
The model has material settings that define how surfaces look (color, shine, transparency, etc.).
UV Mapping
The model's surfaces are mapped to a 2D image, allowing textures to display correctly.
3D printing
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Model is not 3D printable
The designer indicates this model is intended for digital use only (rendering, animation, or AR/VR) and not for 3D printing.
Geometry
Polygon mesh
A model built from polygons (triangles or quads) connected in a mesh.
135840 polygons
The total number of polygons (flat shapes) that make up the 3D model.
/
205985 vertices
The number of points (corners) that define the shape of the model's polygons.
Unwrapped UVs
Publish date
Model ID
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