DESCRIPTION

The set was originally created for DayZ. The objects were created with Blender and textured with Substace Painter. All objects have been exported individually for the unity and unreal engine (FBX / PNG). All textures are in 4k.

Unreal-Pack (RAR-File) 307MB / Single Objects / BaseColor - Normal - OcclusionRoughnessMetallic

Unity-Pack (RAR-File) 344MB / Single Objects / Base - Height - Metallic - Normal - Occlusion

---------------------- Objects Details

Beehive Vertices 929 / Edges 1645 / Faces 727 / Triangles 1570

Honeycomb Vertices 613 / Edges 1265 / Faces 653 / Triangles 1221

Honey Dipper Vertices 614 / Edges 1065 / Faces 453 / Triangles 1224

Honey Pot Vertices 652 / Edges 1263 / Faces 613 / Triangles 1282

Honey Jar Vertices 738 / Edges 1504 / Faces 768 / Triangles 1472

PikePerch Empty Vertices 368 / Edges 684 / Faces 334 / Triangles 700

PikePerch Honey Vertices 828 / Edges 1567 / Faces 750 / Triangles 1532

PikePerch Kit Vertices 384 / Edges 700 / Faces 334 / Triangles 700

Smoker Vertices 587 / Edges 1140 / Faces 555 / Triangles 1082

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Beehive Set wooden house with ladder 3D model

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File formats
OBJ
OBJ<br />File Size: 545 KB
FBX
Autodesk FBX | 3 files<br />File Size: 652 MB
TEXTURES
Textures | 3 files<br />File Size: 926 MB
Verified by CGTrader
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passed CGT Standard technical and visual checks,
making them more professional-grade 3D assets.
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FBX
This FBX file has successfully passed the CGT Standard technical and visual checks. The verification results are detailed in the section below.
File & scene
Binary FBX
Binary FBX file is more compact and faster to load and process.
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No unsupported objects
Unsupported objects:
- Lights
- Cameras
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Geometry
No N-gons
N-gons are polygons with five or more sides which might cause issues in certain processes like rendering or animation. Learn more
No faceted geometry
Faceted geometry uses flat surfaces without smoothing, which can look unrealistic on curves.
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Manifold geometry
Manifold geometry ensures all surfaces are properly connected, avoiding issues like edges shared by more than two faces.
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Textures & material
PBR textures
PBR textures simulate how light interacts with materials, making the model look realistic under different lighting.
Required PBR textures:
- Base Color
- Roughness
- Metalness
- Normal
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No embed textures
Embedded textures are stored inside the model file, increasing its size and sometimes causing compatibility issues.
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Square textures
Texture aspect ratio is the width-to-height ratio of a texture. Expected texture aspect ratio: 1:1
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Power of 2 texture sizes
Textures with dimensions in power of two (e.g. 512x512px, 1024x1024px) are used to optimize performance and memory usage.
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Assigned materials
Materials are applied to the 3D model to allow visualize a model's surface properties and appearance.
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UVs & naming
No UV overlaps
UVs overlap when multiple points on the 3D model's surface are mapped to the same point on the UV island causing texture stretching.
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UV unwrapped model
A UV unwrapped model means its 3D surface is flattened into 2D space, allowing textures to be applied accurately.
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Allowed characters
Allowed ASCII characters: a-zA-Z0-9-_
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Provided by designer
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3D Features
Animated
The model includes animations (movement or actions) that can be played in supported software or engines.
Rigged
The model has a skeleton or bone structure, making it ready for posing or animation.
Low-poly
PBR
Uses Physically Based Rendering materials, which give the model realistic lighting and surface properties.
Textures
The model includes image files (textures) that add color, patterns, or detail to its surfaces.
Materials
The model has material settings that define how surfaces look (color, shine, transparency, etc.).
UV Mapping
The model's surfaces are mapped to a 2D image, allowing textures to display correctly.
Plugins Used
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3D printing
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Model is not 3D printable
The designer indicates this model is intended for digital use only (rendering, animation, or AR/VR) and not for 3D printing.
Geometry
10783 polygons
The total number of polygons (flat shapes) that make up the 3D model.
/ 5713 vertices
The number of points (corners) that define the shape of the model's polygons.
Unwrapped UVs
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