1/5
This asset set contains two large rooted forest ground patches that combine soil, exposed tree roots, and scattered organic debris into ready‑to‑use environment modules. Each piece features intricate root networks that rise above and dive back into the earth, creating natural arches, steps, and channels that work well for paths, slopes, and focal foreground areas. High‑resolution PBR textures capture damp soil, fine needles, mossy hints, and worn bark, delivering convincing detail for close‑up camera work in games and cinematics. The meshes use clean triangulated topology to preserve complex silhouettes while remaining efficient when tiled or repeated in real‑time engines such as Unreal or Unity. UVs are fully unwrapped with consistent texel density, supporting lightmapping and material blending workflows in major DCC tools. These rooted patches are ideal for forest trails, ancient grove clearings, and fantasy woods that need believable ground detail with minimal setup.
REVIEWS & COMMENTS
accuracy, and usability.
