1/5
This asset is a long, weathered forest log captured via 3D scanning, featuring splintered fibers, knots, and cavities along its entire length. One end is heavily broken and jagged, ideal for framing camera shots or implying storm damage, while the body of the trunk shows layered bark ridges, mossy staining, and subtle twists. High‑resolution PBR textures provide basecolor, roughness, normal, and AO maps, preserving fine wood grain, dirt, and color variation for close‑up renders. Clean triangulated topology keeps the silhouette crisp yet efficient enough for real‑time use in games and virtual production scenes. The log can be rotated, partially buried, or duplicated to serve as forest obstacles, stream crossings, or centerpiece props in dioramas. UVs are fully unwrapped for straightforward lightmapping and material editing in all major DCC tools and engines.
REVIEWS & COMMENTS
accuracy, and usability.
