Photorealistic Procedural Clouds - Volumetric Shader

Photorealistic Procedural Clouds - Volumetric Shader 3D model

Description
Photorealistic Procedural Clouds - Volumetric Shader

Create breathtaking skies and cinematic environments with this Photorealistic Procedural Clouds 3D Model, designed with meticulous attention to visual fidelity, performance, and flexibility. This asset utilizes Blender’s powerful node-based volumetric shader system to produce realistic, three-dimensional cloud formations that interact beautifully with light and shadow.

Crafted in Blender 3.5.1 and rendered using the Cycles engine, these clouds are fully procedural, meaning their shape, density, and color can be endlessly customized without altering the mesh. Whether you are a game developer, visual effects artist, animator, or architectural visualizer, this asset is tailored to enhance the realism and atmosphere of your projects.

Key Features
  • Fully Procedural Volumetric Clouds:Created entirely using Blender’s node editor, this shader setup allows full control over attributes such as cloud density, softness, shape randomness, color gradients, and volumetric depth.

  • Real-Time Customization and Non-Destructive Workflow:Parameters can be adjusted directly within Blender without damaging the original setup. Artists can easily experiment with different lighting conditions, time-of-day effects, or stylized sky concepts.

  • Photorealistic Rendering Compatibility:Designed specifically for Cycles, the shader produces realistic results with proper light scattering, transparency, and volumetric shadowing.

  • Modular and Editable Design:Each cloud is a separate object in the scene. You can reposition, rotate, duplicate, scale, or individually edit each cloud to suit your composition.

  • Optimized Geometry:Although the visual complexity is achieved through shaders, the base mesh is lightweight for performance:

    • Vertices: 28
    • Polygons: 19
  • Game-Ready and Render-Optimized:Ideal for real-time game environments, skyboxes, cinematic sequences, or high-resolution product visuals. Despite its realism, the model remains light on system resources.

  • Clean File Structure:Organized blend file with labeled objects and nodes for quick understanding and modification.

Included File Formats
  • .BLEND – Native Blender file with all materials, lighting, and volumetric setup ready to use.
  • .FBX – Exported for compatibility with game engines such as Unity and Unreal Engine.
  • .OBJ – Generic 3D model format supported by nearly all 3D software.
  • .STL – Provided for conceptual or stylized 3D printing applications.
Ideal Use Cases
  • Game Development:Add volumetric cloudscapes to open-world games, fantasy environments, or skybox systems using customizable and performance-friendly volumetrics.

  • Film and Cinematics:Enhance VFX shots, animated skies, or background compositions with fully procedural, photorealistic cloud formations that respond dynamically to lighting.

  • Architectural Visualization:Improve exterior renderings and urban visualizations with realistic sky environments that match the lighting and mood of the scene.

  • Advertising and Commercial Renders:Use clouds to create dramatic, serene, or dynamic atmospheres in product advertisements and motion design presentations.

  • Education and Research:Ideal for tutorials, Blender procedural shader studies, or scientific visualizations requiring accurate volumetric modeling.

  • 3D Printing and Stylized Prototypes:The STL version supports experimentation with stylized cloud shapes in physical media for concept art displays or installations.

Production Quality and Flexibility

This model was created for professionals who value control and visual impact. The procedural nature means you are never locked into a fixed asset. You can adjust density to simulate fog, turn the clouds darker for stormy scenes, or animate transitions using keyframed shader parameters.

The lighting setup included in the Blender file serves as an excellent starting point for both daylight and sunset scenarios, allowing for immediate high-quality output or further modification.

Additional Learning Resource

If you are interested in creating procedural volumetric clouds from scratch, a complete step-by-step video tutorial is available on my YouTube channel. This tutorial explains every part of the shader network and demonstrates the rendering techniques used to produce the sample images.

Watch here:[youtube.com/@cgidevesh](https://youtube.com/@cgidevesh)

Why This Asset Stands Out
  • High-quality shading with realistic light interaction
  • Lightweight and performance-optimized geometry
  • Completely editable and non-destructive workflow
  • Compatible across major 3D formats and game engines
  • Designed for professionals and learners alike
  • Supports both realistic and stylized render pipelines
Download Now

Elevate your projects with this fully procedural cloud model, crafted for maximum visual realism and flexibility. Whether you're building an immersive open-world game, a cinematic animation, or a detailed product render, this asset will help bring your skies to life.

3d-apxumekmop
3d-apxumekmop2024-03-25 08:19:34 UTC
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Photorealistic Procedural Clouds - Volumetric Shader
$6.99
 
Royalty Free License 
Photorealistic Procedural Clouds - Volumetric Shader
$6.99
 
Royalty Free License 
Response 50% in 5.7h
3D Modeling
Low-poly Modeling
Lighting
Rendering

3D Model formats

Format limitations
  • Blender (.blend) (3 files)32 MBVersion: 3.5.1Renderer: Cycles 3.5.1Version: 3.5.1Renderer: Cycles 3.5.1Version: 3.5.1Renderer: Cycles 3.5.1
  • Other 1.05 MB
  • Autodesk FBX (.fbx) (2 files)29.9 MB
  • OBJ (.obj, .mtl) (3 files)29.9 MB
  • Stereolithography (.stl) (2 files)29.9 MB
  • JPG (.jpg)29.9 MB
  • PNG (.png)29.9 MB

3D Model details

  • Ready for 3D Printing
  • Animated
  • Rigged
  • VR / AR / Low-poly
  • PBR
  • Geometry Polygon mesh
  • Polygons 19
  • Vertices 28
  • Textures
  • Materials
  • UV Mapping
  • Unwrapped UVs Unknown
  • Plugins used
  • Publish date2024-03-24
  • Model ID#5179479
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