Low Poly Tropical Island Beach Scene - 39 Game Ready Models
A generic tropical island beach on a sunny afternoon, built in a clean low poly style with flat shading. The 26 x 18 m sand ground plate opens to a shallow turquoise sea strip in three bands (foam, shallow and deep) and rises at the back to a smoking volcano with a green lower slope. On the left, a thatched beach bar with a fruit basket on the counter and four bar stools stands on a wooden deck, lit at the corners by bamboo torches. Next to it, a lifeguard tower with a red roof, a rescue buoy and a ramp looks at the sea, under a leaning coconut tree. Around them: an outrigger canoe on the sand with two paddles, a surfboard rack with three boards, a loose surfboard and a surf signpost; two thatched cabanas on a grass patch; a sling bed between two coconut trees next to a beach shower; sun loungers under straw parasols, a striped beach umbrella, beach towels and a cooler box; a sandcastle with a bucket and spade, a beach ball, a conch, a starfish and a beach crab near the water; a wooden pier with a small boat and a yellow kayak on the sea; hibiscus bushes, tropical shrubs, a driftwood log, volcanic rocks and boulders. Every model is a single mesh at real-world scale in meters, with its origin at the base, 3 LODs, convex colliders and its own small palette texture, ready to drop into your adventure, survival, resort or casual game, beach level, diorama or VR scene. All props are generic, with plain surfaces: no text, logos or markings. The sky and the open sea around the island in the preview images are render backgrounds; the sea included in the pack is the 26 m shallow water strip.
MODELS (39 unique) - size - faces LOD0 / LOD1 / LOD2Heroes:
- Thatched Beach Bar - 5.00 x 4.00 x 4.20 m - 254 / 114 / 58
- Lifeguard Tower (rescue buoy and ramp) - 2.00 x 4.96 x 4.00 m - 182 / 94 / 46Bar and deck:
- Bar Stool - 0.40 x 0.40 x 0.75 m - 156 / 72 / 36 - used 4x in the scene
- Wooden Deck - 6.00 x 4.50 x 0.12 m - 62 / 30 / 6
- Fruit Basket - 0.45 x 0.45 x 0.39 m - 300 / 128 / 68
- Bamboo Torch (flame as a second, emissive material) - 0.26 x 0.26 x 2.03 m - 136 / 66 / 32 - used 4x in the sceneGround and landscape:
- Shallow Water (sea strip, 3 turquoise bands) - 25.96 x 3.78 x 0.020 m - 166 / 86 / 14
- Grass Patch - 9.10 x 5.20 x 0.030 m - 60 / 36 / 18
- Volcano (with smoke plume) - 11.00 x 7.20 x 13.00 m - 208 / 124 / 54
- Volcanic Rock - 0.53 x 0.41 x 0.38 m - 120 / 36 / 20 - used 7x in the scene
- Volcanic Boulder - 1.54 x 1.02 x 1.14 m - 100 / 46 / 20 - used 3x in the scene
- Driftwood Log - 2.45 x 0.71 x 0.50 m - 74 / 42 / 20Trees and plants:
- Coconut Tree - 4.81 x 4.81 x 7.73 m - 328 / 194 / 62 - used 3x in the scene
- Leaning Coconut Tree - 4.81 x 4.81 x 6.82 m - 328 / 194 / 62
- Twin Coconut Trees - 5.77 x 4.41 x 8.77 m - 514 / 288 / 106
- Sling Bed Between Trees - 2.53 x 6.43 x 5.95 m - 418 / 214 / 110
- Hibiscus Bush - 1.12 x 1.05 x 0.91 m - 184 / 100 / 20 - used 4x in the scene
- Tropical Shrub - 1.44 x 1.73 x 0.85 m - 176 / 92 / 44 - used 4x in the sceneCabanas and shower:
- Thatched Cabana - 3.40 x 3.40 x 3.40 m - 148 / 64 / 34 - used 2x in the scene
- Beach Shower - 1.00 x 1.00 x 2.30 m - 172 / 84 / 24Surf and boats:
- Surfboard Rack (3 boards) - 0.76 x 2.00 x 2.00 m - 150 / 78 / 42
- Surfboard - 0.55 x 2.10 x 0.22 m - 60 / 24 / 12
- Surf Signpost (plain board) - 0.40 x 0.14 x 2.40 m - 62 / 24 / 12
- Beach Canoe (outrigger) - 6.00 x 1.91 x 0.60 m - 130 / 54 / 26
- Paddle - 1.50 x 0.20 x 0.050 m - 68 / 38 / 18 - used 2x in the scene
- Kayak - 3.60 x 0.75 x 0.35 m - 56 / 28 / 14
- Wooden Pier - 1.95 x 3.20 x 0.65 m - 374 / 150 / 36
- Small Boat - 1.20 x 2.80 x 0.70 m - 66 / 38 / 10Sunbathing:
- Straw Parasol - 2.40 x 2.40 x 2.60 m - 84 / 38 / 22 - used 2x in the scene
- Beach Umbrella - 2.00 x 2.00 x 2.30 m - 120 / 66 / 22
- Sun Lounger - 0.70 x 1.95 x 0.95 m - 86 / 42 / 18 - used 4x in the scene
- Beach Towel - 0.85 x 1.70 x 0.13 m - 62 / 26 / 12 - used 3x in the scene
- Cooler Box - 0.59 x 0.38 x 0.42 m - 60 / 32 / 18Beach play and beach life:
- Sandcastle - 1.00 x 1.00 x 0.55 m - 250 / 138 / 36
- Bucket and Spade - 0.55 x 0.25 x 0.24 m - 116 / 66 / 34
- Beach Ball - 0.40 x 0.40 x 0.40 m - 114 / 48 / 24
- Conch - 0.27 x 0.15 x 0.10 m - 88 / 36 / 20
- Starfish - 0.29 x 0.27 x 0.030 m - 124 / 60 / 30
- Beach Crab - 0.26 x 0.17 x 0.097 m - 116 / 52 / 30Total LOD0 (39 unique models): 6,272 faces (4,316 quads + 1,956 native primitive triangles), 5,850 vertices. LOD1 total 3,142 faces, LOD2 total 1,290 faces.Full scene: 69 model objects (the 39 models + 30 copies), 10,486 faces. Copies share the mesh and material of their model.The 26 x 18 m sand ground plate is included as a scene piece (not counted as a model).
FORMATS
- FBX - LOD0 / LOD1 / LOD2 + UCX_ colliders per model, palette PNG external (textures/ folder)
- OBJ + MTL - LOD0, palette PNG
- GLB - LOD0 / LOD1 / LOD2 + UCX_ colliders, texture embedded
- STL - LOD0, units in meters
- BLEND - one collection per model, LOD0 marked as asset for the Asset Browser, with previewWhole scene + 1 file per model in every format. Every format is delivered as its own ZIP with its textures.
HIGHLIGHTS
- 3 LODs per model (LOD0 / LOD1 / LOD2) with _LOD0 / _LOD1 / _LOD2 naming, ready for LOD groups on import
- UCX_ convex collision meshes per model (UCX__LOD0_00 naming)
- Own 512 px palette texture and own material per model: recolor one asset without touching the others
- Bamboo torch flames as a second, emissive material
- Quads + native primitive triangles only, 0 n-gons, no loose or duplicated geometry
- UV on the palette cells, no overlapping
- Real-world scale in meters, scale 1.0, transforms applied, origin at the base
- 1 mesh per model, clean names, no empties or hierarchies; scene copies reuse the same mesh
- Flat shading, game ready and lightweight
- LOD1/LOD2 are separate meshes in the FBX: engines that read a single LOD mesh per file can add them as extra LODs; the UCX mesh works as a convex mesh collider.
Great for adventure, survival and resort games, casual and mobile games, beach levels, dioramas, VR, prototypes and stylized renders.