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Cabin Restaurant scene made in blender3D v5.0.1
Texture details :
Restaurant: 4096*4096 (Diffuse, Normal, Displacement, Ao and Roughness map).
Ground 1: 4096*4096 (Diffuse, Normal, Displacement, Ao and Roughness map).
Ground 2: 4096*4096 (Diffuse, Normal, Displacement, Ao and Roughness map).
Ground 3(moss): 4096*4096 (Diffuse, Normal, Displacement, Ao and Roughness map).
Wood 1(floor): 4096*4096 (Diffuse, Normal, Displacement, Ao and Roughness map).
Wood 2(table/chair): 4096*4096 (Diffuse, Normal, Displacement, Ao and Roughness map).
Roof: 4096*4096 (Diffuse, Normal, Displacement, Ao and Roughness map).
Rocks/Cliff 1: 4096*4096 (Diffuse, Normal, Displacement, Ao and Roughness map).
Rocks/Cliff 2: 4096*4096 (Diffuse, Normal, Displacement, Ao and Roughness map).
Logs: 4096*4096 (Diffuse, Normal, Displacement, Ao and Roughness map).
Tall Grass: 3102*3102 (Diffuse map)
Grass: 2641*1679 (Diffuse and normal map)
Spoon Utensils: 4096*4096 (Diffuse, Normal, Displacement, Ao and Roughness map).
Trees: (Bark): 4096*4096 (Diffuse, Normal, Specular and Displacement maps). (Leaves): (Diffuse).
Polycount:
9,253,305 Verts | 10,839,353 Polygon/faces | 17,138,236 Tris.
Check out my other models: Cgtrader.com/mohdarbaaz3.
REVIEWS & COMMENTS
accuracy, and usability.
