DESCRIPTION

Trackside infrastructure pack for 1435 mm railways: 25 m catenary spans (mast, cantilever, contact wire, messenger wire, droppers) for single track on either side and a two-track portal, three-aspect colour-light signals (red, yellow and green lit), a dwarf signal, speed board, milepost, point machine, relay cabin with a separate hinged door and a trackside fence module. Every object is one clean welded solid.

Highlights

  • Catenary: 25 m spans with mast, cantilever, insulator, registration rod, contact wire (5.50 m), messenger wire and droppers
  • Two-track portal with lattice cross beam
  • Three-aspect colour-light signals with ladder, back screen and hoods - red, yellow and green variants
  • Dwarf signal, speed board, milepost, point machine
  • Relay cabin with louvres, cable duct and a hinged steel door
  • Trackside fence module (3 m)
  • Armature INF_Rig (2 bones): Root + Cabin_Door. Baked action Door_Open_Close, Rest.

Technical details

  • 21,032 polygons (21,032 triangles + 0 quads, no n-gons) = 21,032 triangles, 10,044 vertices, 15 welded shells
  • Mesh checked with exact triangle tests: 0 self-intersections, 0 z-fighting, 0 non-manifold edges, 0 degenerate triangles
  • 1 non-overlapping UV atlas inside 0-1 (worst overlap 0.00% of covered texels)
  • 4096 x 4096 PNG maps: Base Color, Roughness, Metallic, Clear-coat, Normal (OpenGL), AO and packed ORM
  • Formats: BLEND (Blender 5.x scene), FBX, glTF 2.0 GLB, OBJ + MTL, USD / USDZ - plus a RIGGED set (FBX + GLB + BLEND with the armature and baked actions)
  • Two texture looks: the weathered set (default) and a separate CLEAN variant (new, unweathered paint) - same UV layout, own FBX / GLB / BLEND and 4096 px maps
  • Real-world scale, 1 unit = 1 m, Z up, rail head at z = 0 (1435 mm gauge). Original design, fictional names and lettering, no real railway brand or logo

Good to know

  • The mesh is a mix of triangles and quads (no n-gons) produced by exact boolean welding, so some sliver triangles exist. Shading, UVs and silhouette are clean; it is a render / game-ready mesh, not clean quad-flow topology for subdivision or deformation.
  • Real-world scale, 1 unit = 1 m, Z up, rail head at z = 0, 1435 mm gauge. Lettering and numbers are fictional; no real brand or logo.
  • Tested in Blender 5.2 (Cycles). FBX / glTF / OBJ / USD were exported from the same scene; not individually tested in Unreal / Unity.
  • Signal lenses are separate materials (On = emissive, Off = dark); swap materials to change the aspect.
  • Catenary wires are thin real-scale solids (contact wire 28 mm); keep this in mind for very distant LODs.
  • Blender's FBX / glTF importers guess bone length from child bones, so a few parent bones may look very long after import (display only; set Armature > Viewport Display > Shape to Stick).

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Railway Signals and Catenary Pack - Rigged Low-poly 3D model

$35.00
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File formats
OBJ
OBJ<br />File Size: 12.4 MB
PNG
PNG | 7 files<br />File Size: 202 MB
GLTF
glTF | 3 files<br />Version: 2.0<br />File Size: 91.5 MB
USDZ
USDZ<br />File Size: 32.8 MB
EXR
EXR<br />File Size: 32.8 MB
FBX
Autodesk FBX | 3 files<br />File Size: 123 MB
BLEND
Blender | 3 files<br />Version: 5.2 - Renderer: Cycles 5.2<br />File Size: 68.2 MB
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