ruins temple Low-poly 3D model

This is an entrance of an old Asian temple in ruins, it's very modular and could be rearranged seamlessly in many ways, for example by duplicating the geometry and modifying it, adding deformers like "bend" or braking it down to several smaller elements and rearrange them in different ways.

It also incorporates a detached door that could be moved for animation.

This geometry is meant to be used with a self illuminated shader also known as a "surface shader" or an "unlit shader" regardless if its used for films or games. Ideally you should choose the right balance of how much the geometry is being affected by lights in the scene versus how much it's self lit by its diffuse texture.

"One or more textures on this 3D-model have been created with images from CGTextures. These images may not be redistributed by default. Please visit cgtextures for more information."

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    ruins temple
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    Response 64% in 0.8h
    3D Modeling
    Low-poly Modeling
    Lighting
    Rendering
    UV mapping
    Texturing
    Shaders
    Particles
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    3D model formats
    • OBJ (.obj, .mtl) (2 files)-Version: 2015Version: 2015
    • Autodesk Maya (.ma, .mb) (2 files)-Version: 2015Renderer: Default 2015Version: 2015Renderer: Default 2015
    • Autodesk FBX 2015 (.fbx)12.1 MB
    • Other 201512 MB
    • 3D Studio (.3ds) -
    • Stereolithography (.stl) -
    3D model details
    • Publish date2015-08-24
    • Model ID#153492
    • Animated
    • Rigged
    • VR / AR / Low-poly
    • PBR
    • Geometry Choose Geometry
    • Polygons 4,676
    • Vertices 2,589
    • Textures
    • Materials
    • UV Mapping
    • Unwrapped UVs Mixed
    • Plugins used
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