rock cliff 1 VR / AR / low-poly 3D model

This is a photo real rock surface that could be seamlessly tiled horizontally. It could also be rearranged seamlessly in many ways, for example by duplicating the geometry and modifying it, adding deformers like "bend" or braking it down to several smaller elements and rearrange them in different ways.

This geometry is meant to be used with a self illuminated shader also known as a "surface shader" or an "unlit shader" regardless if its used for films or games. Ideally you should choose the right balance of how much the geometry is being affected by lights in the scene versus how much it's self lit by its diffuse texture.

"One or more textures on this 3D-model have been created with images from cgTextures. These images may not be redistributed by default. Please visit cgtextures for more information."


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dawid3320 wrote
samyalik wrote
Dude, your stuff is awesome! Great job!
static wrote


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Designer response: 82% in 5.1h
Available formats
  • Maya(.ma, .mb) (2 files) -
    Version: 2015, Renderer: Default 2015
    Version: 2015, Renderer: Default 2015
  • 3ds Max 2015 (.max) 532 KB
    Version: 2015, Renderer: Default (Scanline) 2015
  • OBJ 2015 (.obj) 328 KB
  • Alias/WaveFront Material 2015 (.mtl) 146 Bytes
  • Autodesk FBX 2015 (.fbx) 12.1 MB
  • Truevision (.tga) 12 MB
  • 3D Studio (.3ds) (Contact for availability) -
  • Stereolithography (.stl) (Contact for availability) -
More details
  • Publish date2015-08-22
  • Model ID#152848
  • Animated No
  • Rigged No
  • VR / AR / Low-poly Yes(approved)
  • PBR No
  • Geometry Polygon mesh
  • Polygons 2,758
  • Vertices 1,489
  • Textures Yes
  • Materials Yes
  • UV Mapping Yes
  • Unwrapped UVs Non-overlapping
  • Plugins used No