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- Lights
- Cameras
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Required PBR textures:
- Base Color
- Roughness
- Metalness
- Normal
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Here is a simple explanation of what makes this model special and how it is designed:
The Overall Concept This asset is a destroyed version of a grand Chinese temple hall. It represents a once-majestic building that has been crushed by war, disaster, or centuries of neglect, making it ideal for post-apocalyptic or historical battle scenes.
Collapsed Grey Roof The roof, which features traditional grey tiles, has partially caved in. Large sections of the tiling have slid off, exposing the rotting red wooden rafters and jagged beams underneath.
Splintered Red Timber The heavy red pillars and supporting beams are faded, cracked, and broken. Some of the massive wooden supports have snapped and fallen, leaning precariously against the remaining structure.
Moss and Overgrowth Patches of green moss and grass are growing on the roof tiles and the stone base. This detail shows that nature is slowly reclaiming the building, adding a sense of age and abandonment to the scene.
Piles of Debris The stone platform and the ground around the temple are littered with mounds of broken tiles, rocks, and wood. These rubble piles create natural obstacles for players to navigate around or hide behind.
Files Included: FBX, GLB, OBJ, STL, ZIP (Textures). Quick Tip: The Mossy Texture on the roof can be enhanced using Vertex Painting. This allows you to blend the moss layer with the tile layer in your game engine to make the overgrowth look random and organic.