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Gaussian Splat taken from stock footage of Ronda, a town in Malaga, Spain.
The splat is clearly visible from the front side.
Download options for this splat include:
- PLY
- SPLAT
- SOG
I've also included high poly 3D scans taken from the same footage in the following formats:.
- OBJ (with textures)
- GLTF
- USDZ
The original point cloud (from which the splat is trained) is also included in PLY format.
The 3D scans work great as a proxy mesh for catching shadows, and can be used as colliders when working in a game engine environment.
This scan can be used for historial representation, film vfx and and game design alike (or where ever you imagination takes you)
It's tried and tested working in Unreal Engine, Octane render, Blender, Cinema 4D, Touch Designer and in Playcanvas.
The points are controllable using Unreal Engine, and Touch Designer's Particle systems (along with any app that support point clouds) which means you can do a lot of creative things with this.
REVIEWS & COMMENTS
accuracy, and usability.

