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- Lights
- Cameras
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Required PBR textures:
- Base Color
- Roughness
- Metalness
- Normal
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1/10
Including seperate plastic tub liner and litter model elements
Game‑Ready 4K PBR
Unity URP + HDRP • Unreal 3ds Max • FBX • USD • OBJ • glTF
Bring authentic city flavor to your scenes with this aged Chicago‑style street trash can, with optional plastic tub liner and litter. Carefully designed for real‑time performance and fast drop‑in use, it ships with prefab, LODs, and custom collider for Unity (URP package), plus clean FBX, USD, glTF and OBJ for universal DCC/engine support.
Multiple texture workflows are supported (metal/rough and spec/gloss), with OpenGL & DirectX normal maps to fit your pipeline.
• Game‑ready asset (3426 tri's including liner and litter) with multiple LODs for scalable performance • Unity URP package: ready‑made prefab (LODs + collider) for drag‑and‑drop use • Physically Based materials with both Metal/Rough and Spec/Gloss options • Normals provided in OpenGL and DirectX variants for maximum compatibility • Clean UVs and consistent shading for crisp bakes and predictable results • Ideal for urban environments, simulators, VR/AR, and visualization
What’s Included
Model source & exchange formats:
• 3ds Max (source models) • FBX (x4): Bin, Liner, Litter and Collider - all with LODs. • USD (.usdc) • OBJ (.obj + .mtl) • glTF (.glb)
Unity package:
• URP .unitypackage containing: prefab, LOD Group, and collider.
Texture sets:
1. Unity URP (.tga) ○ Albedo ○ MetalSmooth ○ Normal OpenGL ○ AmbientOcclusion
2. Unity HDRP (.tga) ○ BaseMap ○ MaskMap (R=Metallic, G=Mixed AO, B=Clear Channel, A=Glossiness) ○ Normal OpenGL
3. Unreal Engine (.tga) ○ BaseColor ○ AORoughMet ○ Normal DirectX
4. Basic Maps for Rendering (.png) ○ AmbientOcclusion, BaseColor, Diffuse, Glossiness, Metallic, NormalDirectX, NormalOpenGL, Roughness, Specular
Quick StartUnity (URP)
1. Import the provided URP .unitypackage. 2. Drag the prefab into your scene (LODs + collider are preconfigured). 3. Ensure normal maps are set to Tangent Space; URP Mask/MetalSmooth usage is as supplied.
Unity (HDRP)
1. Create an HDRP/Lit material. 2. Assign BaseMap to Base Color, MaskMap to Mask Map, and Normal OpenGL to Normal input. 3. Tweak smoothness as desired (glossiness is packed in Alpha per the MaskMap).
Unreal 1. Import FBX with default settings. 2. Plug in BaseColor, AORoughMet, and Normal DirectX. 3. Enable mip gen/LODs as needed (mesh includes LODs).
Use Cases
• Open‑world city blocks, roadside props, and sidewalks. • Driving / police / city simulators. • VR/AR training scenes. • Archviz & visualization requiring realistic municipal street furniture.
Notes
• Built for performance and visual credibility in real‑time projects. • Compatibility for general DCC and offline renderers: Use the included .png “Basic Maps” for metal/rough or spec/gloss workflows to fit your pipeline.