The city of Valletta, Malta, photoscanned into a 1.7M vert/3.4M tri mesh, with planes and procedural textures to fill in some of the gaps left by photogrammetry (water, sky, most pavement, grass, walls, and one close rooftop). Note that some shadows are baked into the texture. The fidelity is best along the coast -- see the top down images for where there is/isn't geometry data.