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This is a 3d model of Panasonic Lumix GH5 CameraReady for Studio Rendering.
Originally created with 3ds Max 2014.Rendered with V-Ray 3.60.03
|| USAGE ||
- Model is high detailed and suitable for use in broadcast, high-res film close-up renders, advertising, animation etc.
|| SPECS ||This model contains:
- As many as 78 objects making up the camera includingthe lens.
- 3 Separate group for Camera body, lens and back LCD.
- 119, 166 polygons with Turbosmooth Off.
- V-Ray and standard materials used.
- 4 V-Ray Lights and a camera used.
|| Polycount ||
Subdivision 0: 119, 166Subdivision 2: 750, 109
|| FORMATS ||
- max - Usable in 3ds Max 2014 or up
- .obj (with & without Subdivision)
||| Notes ||
- V-ray 3.60.03 or up is needed to render scene with thumbnail quality.
- Subdivision can be added or disabled for most objects.
- Most buttons and dials can be animated.
|| PRESENTATION IMAGES ||
- All preview images are rendered with V-ray 3.60.03
- No Photoshop or compositing used, Product is ready to render out-of-the-box.
|| TEXTURES ||
20 textures used and included in archive:BackPanel_Diffuse.jpg - 2048x2048pxBottonPlate_Diffuse.jpg - 2048x2048pxButtons_Diffuse.jpg - 2048x2048pxcamera-lens-icon.jpg - 1280x1024pxConcentric Bump.jpg - 4196x4196pxDial_Left_Diffuse.jpg - 2048x2048pxDial_Right_Diffuse.jpg - 2048x2048pxFrontPanel_Bump.jpg - 2048x2048pxLCD_Bump.jpg - 1024x1024pxLCD_Diffuse.jpg - 1024x1024pxleftSidePanel_Bump.jpg - 2048x2048pxLensBack_Diffuse.jpg - 2048x2048pxLensFront_Diffuse.jpg - 2048x2048pxRightSidePanel_Bump.jpg - 2048x2048pxRightSidePanel_DiffuseMask.jpg - 2048x2048pxSeamless_Noise1.jpg - 800x573pxSeamless_Noise2.jpg - 800x573pxSideCovers_Bump.jpg - 1024x1024pxTop_Diffuse.jpg - 2048x2048pxwood13XL.jpg - 2374x2363px
|| GENERAL ||
- Units used: Centimeters (CM).
- Scene objects are organized by layers.
- Objects are appropriately named and grouped.
- No special plug-ins needed to open or animate.
- Most colors can be directly modified through 3ds Maxmaterial editor.
Thank you for your purchase.
REVIEWS & COMMENTS
accuracy, and usability.
