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- Lights
- Cameras
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Required PBR textures:
- Base Color
- Roughness
- Metalness
- Normal
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Google Pixel 11 smartphone. Model was made based on information and review from web. It can have minor differences. Feel free to reach out if you have any questions.
Topology: Clean quad topology (no tris/ngons/non manifold).
Textures: Color / Roughness / Metallic / Normal / Alpha / Transmission / Emission. All maps categorized by folders. 2K/4K resolution.
UV: Unwrapped / Non overlapping.
Style: 5 colors (Porcelaine, Fuchsia, Sterling, Moss, Moonlight Haze).
Model: There are two mid and high poly models.
Materials: Two methods for implementing glass effect (alpha and transmission).
Additional features: Screen ON/OFF. Use Emission maps in Screen_textures folder (Can be easy controlled with a slider in Blender (material section)).
Screen Customization: The screen area is optimized for any standard Pixel aspect ratio image or wallpaper. Simply swap Emission texture to customize the display for your project.
Polygons:
Mid-Poly: Faces - 7,453 / Vertices - 7,479.
High-Poly: Faces - 91,156 / Vertices - 91,182 (for max quality).
For Cinema 4D, place the .c4d file in the same directory as the tex folder.
Logical naming convention for all objects and materials. To get all features properly working and all texture nodes connected correctly, please refer to the .blend file (due to incorrect Blender texture shader export).
Product Terms & License:
This model is sold as-is with all textures and assets included. Please note that refund requests based on missing files will be verified against the platform’s download logs. Technical support and source files are provided exclusively to verified buyers. Unauthorized resale or distribution is strictly prohibited.