DESCRIPTION

This low poly radio receiver 3D model is fully game-ready and optimized for real-time rendering. The asset comes with two texture variants: clean and dirty, allowing flexible use in different environments and storytelling scenarios.The model features clean topology and properly prepared UVs, making it easy to integrate into modern pipelines. High-quality 4K PBR textures ensure sharp visual detail while maintaining excellent performance.Perfect for games, VR/AR projects, simulations, and real-time visualizations, especially for retro, industrial, or post-apocalyptic scenes.

Specifications: • Low poly, real-time optimized • 2,184 faces / 4,301 triangles • Two texture sets: clean and dirty • 4K PBR textures • Texture maps included: • Base Color • Normal • Roughness • Metallic • Height • Opacity • Clean topology and UV mapping

Formats included: • FBX • Blender (.blend)

Compatible with Unreal Engine, Unity, and other engines supporting PBR workflows.

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Radio Receiver - game-ready 3D model Low-poly 3D model

$10.00
Royalty Free License
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Native file format
BLEND2 files
Size: 1.99 MB
4.5.5
4.5.5
Exchange formats
FBX
Autodesk FBX<br />File Size: 231 KB
OTHER
Other | 2 files<br />File Size: 7.32 MB
PNG
PNG<br />File Size: 44.8 MB
Provided by designer
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3D Features
PBR
Uses Physically Based Rendering materials, which give the model realistic lighting and surface properties.
Textures
The model includes image files (textures) that add color, patterns, or detail to its surfaces.
Materials
The model has material settings that define how surfaces look (color, shine, transparency, etc.).
UV Mapping
The model's surfaces are mapped to a 2D image, allowing textures to display correctly.
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Model is not 3D printable
The designer indicates this model is intended for digital use only (rendering, animation, or AR/VR) and not for 3D printing.
Geometry
Polygon mesh
A model built from polygons (triangles or quads) connected in a mesh.
2184 polygons
The total number of polygons (flat shapes) that make up the 3D model.
/
2560 vertices
The number of points (corners) that define the shape of the model's polygons.
Unwrapped UVs
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