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- Lights
- Cameras
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Required PBR textures:
- Base Color
- Roughness
- Metalness
- Normal
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1/15
Professional stage, lighting, PA and backline kitbash set. 52 products, 84 objects, 796,547 triangles. Everything modelled to real event-industry dimensions, built to snap together, and detailed where a camera actually goes.
WHAT IS IN THE SET
Truss and rigging (12): 0.5 / 1 / 2 / 3 m straight truss in a 290 mm square section, 2-way, 3-way and 4-way corner blocks, conical coupler with bolt and R-clip, half coupler, shackle with steel wire, chain hoist, base plate with weights.
Lighting (8): moving head spot, moving head wash, beam fixture, LED blinder, strobe bar, pixel bar, flood with barn doors, PAR can.
Audio (6): line array module, flying frame, subwoofer, stage monitor, point-source cabinet, speaker stand.
DJ and stage (7): player deck, 4-channel mixer, headphones, DJ table, stage deck 2000 x 1000 mm with legs, stage stairs, molton drape.
LED and video (4): 500 x 500 and 500 x 1000 LED panels, rear service module, projector.
Road cases (5): 19 inch 6 U and 12 U racks, cable case, double player case, dolly board.
Small parts (10): fog machine, hazer, CO2 jet, crowd barrier, cable ramp, power distribution box, power and signal cable coils, gaffer tape roll, wind-up stand.
WHY THIS SET IS DIFFERENT
Every fitting is real geometry, not a painted rectangle. Screws have a real head with a visible hex or cross drive, and a washer where one belongs. Rivet heads run along every case extrusion and every truss node plate. Hinges are knuckle hinges with a visible pin and a real gap. R-clips and cotter pins sit in the conical couplers and half couplers. Weld beads sit at every point where a diagonal meets a chord on the truss.
Connector panels are recessed, with real bores. Every socket is a hole with depth, an interior and a rim. From 30 cm you look inside every socket. Vents are real louvres with real sheet thickness, and behind them is a recessed surface, not black. Lenses are stacks of surfaces with space behind them, with Fresnel rings where the real fixture has them, and a reflector behind the lens. Type plates carry voltage range, power, protection class, an empty serial number field and a warning symbol, in generic trade wording.
TECHNICAL
Units: metre scale, modelling in millimetres. 1 unit = 1 m. FBX exports at 1:1.Topology: quads throughout, 376,127 quads against 41,309 triangles after reimport.Pivots: moving heads have separate pivots in the yoke and head axes, case lids pivot on the hinge edge, stage legs pivot at the top. Rotating by 45 degrees does not move anything.UV: one consistent texel density across the whole set, 2 UV units per metre.
Materials: 8 PBR sets, not one per object. Base colour, normal, roughness, metalness, AO, curvature, plus opacity or emissive where needed. 4K on the three sets used on hero parts, 2K on the rest.Wear is subtle and controllable. Surface wear sits in the maps, dust on upward faces and edge abrasion sit in a shader layer with a single value. Set it to zero for a clean product render.Formats: FBX (Y-up and Z-up), OBJ, GLB, plus every one of the 52 products as its own FBX and OBJ file.
LEVEL OF DETAIL
The set is graded, so file size goes where the camera goes. Level A, hero parts, up to 120k triangles per object: truss corner blocks and couplers, moving heads, beam fixture, line array, player, mixer, flight cases. Level B, mid field, up to 50k: straight truss, subwoofer, monitor, LED panels, stage deck, fog machine, hazer, power distribution, stands. Level C, background, up to 15k: crowd barrier, cable ramp, cable coils, gaffer roll, dolly board, weight plates.
LIGHT IS LIGHT, NOT GEOMETRY
Light rays are not modelled in this set. A flat mesh with a gradient texture looks passable in exactly one render setup and looks like a craft project everywhere else. The light in the preview images comes from real light sources and a real scattering medium in the render scene. You get the fixtures, you light them yourself.