Urban Tactical Female Character Asset | Blender Ready
Overview:A stylized urban tactical character asset featuring a light utility jacket, high-neck inner layer, cargo trousers, harness straps, utility pouch, gloves, backpack, and coordinated footwear. The design combines contemporary streetwear styling with practical game-character detailing. Suitable for character visualization, environment scenes, animation projects, and digital production workflows.
Key Features:
- Consistent character design with coordinated clothing, accessories, and color accents.
- Layered outfit components with visible seams, panels, straps, buckles, and utility details.
- Full-length clothing silhouette with practical fabric drape.
- Clean studio presentation suitable for asset review and portfolio documentation.
- Technical turnaround references for front, three-quarter, rear, and side inspection.
- Wireframe-style topology reference imagery for visual review.
- Suitable for customization within a compatible 3D production workflow.
Technical Specifications:
- Geometry: Polygon count and quad/triangle distribution not provided; verify in the source project before production use.
- Topology: Wireframe reference is shown in the presentation; actual mesh edge flow and deformation readiness should be inspected in the native project.
- UV Mapping: UV layout and overlap status are not confirmed; inspect UV islands and seam placement before texturing.
- Texture Maps: Map resolution and included channels are not specified. Confirm base color, roughness, metallic, normal, and any additional maps in the delivered files.
- Materials: Outfit is visually represented with light fabric, dark trim, hardware, and accent details; shader setup may require adjustment for the target renderer.
- Included Formats: Blender, FBX, OBJ, Maya, and 3ds Max availability has not been verified. Confirm the actual package contents before listing format support.
- Rigging/Animation: Rigging and animation status are not confirmed. Treat as an unverified character asset until skeleton, skin weights, and animation files are checked.
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