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Stylized Female Character – Rigged PBR 3D ModelA fully rigged stylized female character created in Blender, suitable for character design, illustration, rendering, animation setup and other 3D projects.The character includes a complete rig, UV-mapped meshes, PBR/baked textures and facial Shape Keys. The original Blender file is included as the main and most complete version of the character, together with tested FBX and OBJ exports.The model has been prepared and checked for portability. External resources use relative paths, and the package includes all required textures.Main FeaturesFully rigged stylized female character16 character meshesRig with 206 exported bonesUV mappedPBR materials and baked texture mapsOpenGL normal mapsUDIM texture setup for the pupilsFacial Shape Keys: closed_eyes and winkApproximate character height: 1.728 mReal-world scaleNo animations includedOriginal Blender materials preservedTested FBX and OBJ exportsNo missing external resourcesMaterials & TexturesThe package contains the original material resources together with baked texture maps for improved compatibility outside Blender.Texture maps include, where applicable:Base ColorRoughnessMetallicNormalSpecularAmbient OcclusionAlphaBase Color textures use sRGB color space, while data maps such as Roughness, Metallic, Specular, AO, Alpha and Normal are configured as Non-Color data.Normal maps use the OpenGL convention.The pupils use UDIM tiles 1001, 1002, 1003 and 1012.RiggingThe FBX version contains the character meshes and the required rig with 206 bones. Auxiliary Rigify objects such as the metarig and WGT-rig_* control objects have been excluded from the export.The original Blender file retains the complete character setup.No animations are included.Included FormatsBLEND – main editable versionFBX – rigged characterOBJ + MTL – static versionThe FBX export preserves the rig, UVs and the closed_eyes and wink Shape Keys.The OBJ version is provided as a static mesh and therefore does not contain the rig, animations or Shape Keys.GLB is not included because the character's pupil materials use a multi-tile UDIM setup that cannot be reproduced faithfully in glTF 2.0 without modifying the original character.
What's Included
source/ listo para cgtrader.blend
textures/ Original resources Baked PBR textures UDIM pupil textures
exports/ Rigged FBX OBJ + MTL
renders/ 5 preview renders
README.txt
REVIEWS & COMMENTS
accuracy, and usability.
