Learn more
- Lights
- Cameras
Learn more
Learn more
Learn more
Required PBR textures:
- Base Color
- Roughness
- Metalness
- Normal
Learn more
Learn more
Learn more
Learn more
Learn more
Learn more
Learn more
Learn more
1/19
Step into the next generation of sci-fi action with this premium 3D female character base mesh. Heavily inspired by the sleek, high-octane aesthetic of modern action-RPG protagonists like Eve from Stellar Blade, this model features a stunning, form-fitting tactical bodysuit. The design utilizes a matte black base accented by intricate gold paneling, glowing seam lines, and high-tech utility straps. Complete with a chic short haircut and a highly appealing, stylized facial structure, she is the perfect foundational asset for your next cyberpunk adventure, sci-fi slasher, or futuristic VR project.
The Synergy of AI Concept Design and 3D SculptingThis stylized protagonist represents a highly efficient workflow, bridging the gap between innovative AI concept generation and detailed 3D form. By utilizing AI to establish the trendy sci-fi fashion aesthetic, the striking black-and-gold color palette, and the athletic anime-inspired proportions, this model offers a highly unique design that captures current gaming pop-culture trends. That initial vision has been captured as a fully realized, three-dimensional mesh, providing a striking foundational silhouette.
Pristine Quad-Based TopologyUnderneath the sleek tactical suit lies a technical foundation engineered for professional workflows. As clearly demonstrated in the wireframe viewport previews, this character features a clean, highly organized quad-based topology. This meticulous edge flow guarantees smooth surface shading, handles subdivision surface modifiers flawlessly, and provides an excellent structural base for artists looking to rig and animate the character without fighting messy triangulated geometry.
** IMPORTANT NOTE FOR PROFESSIONAL USE**How Buyers Can Maximize This AssetThis model is an AI-generated asset base mesh and is provided as a foundational conceptual canvas. Editing is required for professional-level production use.
- Model Segmentation: The model is currently delivered as a single, unified mesh piece. For standard rigging or lookdev pipelines, you will need to manually separate the model into distinct sub-objects (such as isolating the head, hair, hooded collar, torso, bodysuit panels, and boots).
- Hard UV Maps: The model includes basic, raw, hard UV layouts that will need to be re-unwrapped, cleaned, or completely re-mapped for advanced PBR texturing pipelines.
- Refining & Detailing: It serves as a fantastic high-quality starting point to bring into sculpting software (like ZBrush or Blender) to add your own intricate custom clothing folds, refine the hair geometry, or adjust the facial topology for shape-key expressions.
- Rigging & Animation: The model is presented in a clean, symmetrical neutral posture (A-pose) to act as a rigging base. It does not contain an armature skeleton; you will need to build your own skeleton structure and handle skin weight painting to make it ready for game engine animations.