Realistic character for use in architectural vizualisation, virtual reality, games and other (realtime) applications.
Model has been made using a 210 camera photogrammetry array. RAW scandata is not optimized for fast renders, so the model has been cleaned, retopologized, polygrouped and UV'mapped. This results in a comprehensively layed out texture map and clean mesh. The mesh is watertight and can be 3D printed.
Extra details about the model:
OBJ and FBX file formats are provided Texture map has dimension 8192x8192px (8k) and has the JPEG format (low compression)