DESCRIPTION

Raya ReImagined

  • This model was inspired by Disney's Character Young Raya from the movie Raya and the Last Dragon.
  • The model was created by me from the ground up, on blender software, version 2.93, and rendered on both Cycles engine and Eevee.
  • This 3D model has customizable hair, eyecolor, and hair shape controls.
  • The stylized hair contains curves that can manipulate the hair curves and then be converted to polygons.
  • The shaders are also customizable to your liking.
  • Raya model has Shapekeys for the face, Smile, Open Eyes and Eyes Fix. You can add the rest if you want to animate or change some facial expressions.
  • The Model can only be manipulated with Blender.
  • The other formats only contain the model as a whole, though the textures have been provided seperately, which will automatically work well with UVs.
  • The Blender scene file is optimized for both Cycles and Eevee renderers, so you do not have to suffer trying to tweak the shaders seperately.

Both materials and textures are used, incase you want to use the other formats, make sure you add materials on hair because they use materials instead of textures.

The Final Rigged Version will be available soon as a seperate model, stay tuned for more if interested in a rigged and animated version on blender.

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Raya Girl Character 3D model

$10.99
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Native file format
BLEND2 files
Size: 69.9 MB
Cycles
Eevee
Exchange formats
OBJ
OBJ<br />File Size: 14.1 MB
FBX
Autodesk FBX<br />File Size: 20.4 MB
TEXTURES
Textures<br />File Size: 48.1 MB
DAE
Collada<br />File Size: 70.1 MB
Provided by designer
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3D Features
PBR
Uses Physically Based Rendering materials, which give the model realistic lighting and surface properties.
Textures
The model includes image files (textures) that add color, patterns, or detail to its surfaces.
Materials
The model has material settings that define how surfaces look (color, shine, transparency, etc.).
UV Mapping
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Model is not 3D printable
The designer indicates this model is intended for digital use only (rendering, animation, or AR/VR) and not for 3D printing.
Geometry
Subdivision ready
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750586 polygons
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/
394693 vertices
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Unwrapped UVs
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