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Meet Grace, a high-quality fan-made character inspired by the dark, atmospheric world of Resident Evil Requiem. Designed with a strong cinematic presence, Grace blends realism with stylized detail, making her perfect for modern games, cinematics, and real-time applications.
This character features a carefully crafted design with a bold, confident look—highlighted by her tailored outfit, detailed facial structure, and expressive features. Grace is ideal for horror, thriller, or narrative-driven projects where character personality and visual impact matter.
Key Features:High-quality mesh with clean topologyRealistic proportions and detailed sculptingGame-ready and suitable for real-time enginesFully separated clothing and body meshesOptimized for rendering and animation workflowsIncludes detailed materials and textures
Technical Details:Clean UV mapping for easy texturingPBR-ready materialsOrganized scene hierarchyCompatible with major 3D software and game engines (Unity, Unreal Engine)Technical Details:Vertices: ~585,000Edges: ~1,080,000Faces: ~499,000Triangles: ~984,000Topology: Clean and animation-friendly (suitable for rigging and deformation)UV Mapping: Fully unwrapped, non-overlapping UVsTextures: PBR workflow (Albedo/Base Color, Normal, Roughness, Metallic, etc.)Materials: Multiple materials for body, clothing, and accessoriesRigging: Yes (fully rigged and ready for animation)
Use Cases:Video games (especially horror/survival genres)Cinematic animationsCharacter showcases and rendersVR/AR experiences
REVIEWS & COMMENTS
accuracy, and usability.
