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- Lights
- Cameras
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Required PBR textures:
- Base Color
- Roughness
- Metalness
- Normal
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Furry! Feline Girl
A fully rigged, modular furry feline character for Unity and Unreal Engine. Rich customization, ARKit blendshapes, and store-wide clothing compatibility make her ready for any project.Supports ARKit & Built-in/URP/HDRP. Seamless integration + compatibility
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Key Features
Polycount | The Character does not have LOD system
Faces 67898・ Tris 134010・ Verts 84687
Furry Feline Kawaii
Faces 56684・ Tris 113039・ Verts 73892
Furry Feline Nude
Faces 48802・ Tris 97428・ Verts 63113
Rig is based on the Epic Skeleton (UE5) with additional bones
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Tested with various animations
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Blendshapes
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Different Outfits and Modularity
The model is completely modular — mix, match, remove or add any part freely.
Want to undress her completely? You can!
Body texture is censored. Note that adult parts are not modeled.
To avoid clipping, the body is split into separate parts. Simply hide the pieces that sit beneath clothing. Keep in mind that clothes are not designed to fit over the full body mesh, so always hide the relevant body parts underneath.
Full-Body mesh included
Underwear included
Bonus Idle animation included
Any other animations are not included
Compatible with Store Clothing
Furry shares the exact same body and rig as the human characters in my store! This means she can wear any clothing made for my female human models — tops, bottoms, accessories, armor, and more.
Fully compatible — Body, torso, arms, hands, legs
Any outfit from the store fits without modification
Tested examples: Business Lady · Death Knight · Atlantis · Operator Girl · Desert Assassin
Feet are the exception!
Furry has animal paws — they are shaped differently from human feet. Human shoes from the store will not fit the furry feet. Furry comes with her own footwear designed for animal paws. Also, furry uses pre-updated hand mesh, some gloves may not perfectly fit from newer models visually, but they will work with the rig.
The body is split into separate parts for clean results! Hide the body parts that sit beneath clothing to avoid clipping. This also reduces polycount, great for performance!
Clothes are not designed to fit over the full body mesh. Always hide the relevant body parts underneath
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Unreal Engine Project
Supported version: 4.24+
Demo render scene with blueprint included!
Epic Skeleton rig with additional bones
For facial animations use Morph Targets
Advanced materials
Physics are not included. It’s advisable to use KawaiiPhysics plugin for the best-looking results.
Material Instances with MatID map for color change are included
3rd person standard animations are included
Separated Meshes for Master Pose / Leader Component are included
Wind Simulation for Hair!
Unity project ┆ 2021.3.451f1+
Render pipelines: Built-in, URP, HDRP
Both Advanced and Default Shaders
Humanoid rig with eye and jaw bone
For facial animations use Blendshapes
Physics are not included
Wind Simulation for Hair!
Easily add Tattoos and Scars!
AllPartsTogether.fbx file is included for customization
Any Humanoid Animations from the store can be applied to this character
Please note, this is a character asset. No controls, scripts, or gameplay logic are included.
Advanced materials
Blood and dirt mask maps
Tiled patterns for any body part
Facial tattoos and scars overlay system
Detailed eye shader with custom pupils, parallax, gloss and emissive
Gradient hair color system
Wind simulation for hair
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MatID Maps ┆ Skin, Eyes, and Outfit Parts
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4K Textures
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FAQ
Need help with the model, how to contact you?Feel free to ask me any questions using the messaging system on CGTrader!
Can I create an NFT with your model or sell it as a VRchat avatar?No, it is prohibited to use my models for creating non-fungible tokens, or use in other blockchains. It is also prohibited to re-sell my models as a VRChat avatar, even if applying changes to them. It is also prohibited to sell images (.png, .jpg, .jpeg, etc.) of my models.
Can I use this model in Blender / Cinema4D / 3dsMax / etc.?Yes, you can. File formats such as .fbx can be imported anywhere. However, the rig and blendshapes are originally made in Maya and some software might not recognize them correctly. Unfortunately, I cannot give you support for this software because I do not have any experience with them. The only software that I support is Maya, Unreal Engine, and Unity.
My customers have reported to me that my models work in Blender.
Does the advanced material work without the Shader Graph?No, however, Shader Graph is included in URP/HDRP by default. For Built-in, it is necessary to install the package.
Can I request customization? Are you available for commissions?Yes, please send me a message.
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Thank you!
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