|| SPECS ||
Clean topology with only quad polygons. Eyeballs have triangles in the center.
Mouth and eyes cavities are modeled and simple geometry for tongue and teeth is included.
Preview images are rendered with Cycles Renderer, with 2 subdivisions and displacement. No Photoshop or compositing used, Product is ready to render out-of-the-box. Lights and camera are included in the file.
|| OBJECTS ||
Eyes are included in two version, one as simple sphere and one with dent for iris.
Head - 2 086 polys / 2 107 verts (Quads only) Eyes (with dent) - 2x 684 polys / 650 verts Eyeball (sphere) - 2x 648 polys / 614 verts Eyelashes - 36 polys / 60 verts (Quads only) Teeth - 2x 152 polys / 154 verts (Quads only) Tongue - 142 polys / 144 verts (Quads only)
| TEXTURES ||
4096x4096 TIFF 16 bit Head displacement
Everything is unwrapped. Head and tongue non overlapping. Teeth symmetrically unwrapped in half.
|| GENERAL ||
Model is built to real-world scale. Units used: Centimeters. Model is ~ 35 centimeters tall.
|| PRINTABLE STL ||
Printable STL - solid mesh, no holes, ~250k trinagles.
|| ADDITIONAL NOTES ||
OBJ and FBX file formats exported as base mesh and as hipoly with 2 subdivs and displacement applied.