|| USAGE ||
Model is ready for rigging and suitable for use in broadcast, high-res film close-up, advertising, as base-mesh for sculpting etc.
|| SPECS ||
Clean topology with mostly quad polygons. Triangles only in the center of eyeballs, on the tip of ponytail and two triangles on the shoe.
Mouth and eyes cavities are modeled.
Preview images are rendered with Cycles Renderer. Product is ready to render out-of-the-box. Lights and camera are included in the file.
|| OBJECTS ||
Body - 4 658 polys / 4 678 verts (Quads only) Hair - 1 216 polys / 1 240 verts (Quads / Tris) - hair consist of 3 objects - hair, ponytail and fringe. You can hide fringe and/or ponytail to get different hairstyles. Eyes - 2 x 360 polys / 338 verts (Quads / Tris) Cornea - 2 x 288 polys / 266 verts (Quads / Tris) Teeth - 2 x 152 polys / 154 verts (Quads only) Tongue - 142 polys / 144 verts (Quads only)
Shoes - 2 x 2036 polys / 2 274 verts (Quads / Tris) Clothes - objects from 408 to 1846 polys (Quads only) - all clothes are one-sided objects
|| TEXTURES ||
All objects are unwrapped in similar fashion as body (see image). Mostly with non-overlapping UVs. Hair, teeth, eyebrows and eyelashes have overlapping UVs to save space.
Included textures: 4096x4096 TGA Body color 2048x2048 TGA Eye color and specular (blue and brown variants) 2048x2048 TGA Cornea normal map 2048x2048 TGA Teeth & Tongue color 2048x2048 TGA Clothes bump (simple bump used for folds) 1024x1024 TGA Bib (number) color
Editable Texture files (.PSD non-merged layers) for body, eyes, teeth and bib are included as separate download.
|| GENERAL ||
Model is built to real-world scale. Units used: Centimeters. Model is ~ 180 centimeters tall (with hair).
|| ADDITIONAL NOTES ||
FBX and OBJ file format have only basic materials applied and will not render like the preview images.