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Chloe is a realistic, game-ready female character created in Blender 4.3 for real-time projects, animation, cinematics, and Unreal Engine workflows.
KEY FEATURES• Fully rigged body• Facial rig with numerous facial blendshapes• Animation-ready (animation clips are not included)• Blender-to-Unreal workflow: export the character to Unreal Engine and adapt the facial blendshapes to Unreal facial controls and Live Link• Realistic PBR skin with subsurface scattering (SSS)• Modular materials for editing skin, eye, hair, and outfit colors• Clean, non-overlapping unwrapped UVs• Optimized low-poly geometry• Correct real-world scale in centimeters
INCLUDED• Chloe character body• Short brown hairstyle• Orange bikini/swimwear outfit• Blender 4.3 native file• FBX, OBJ, and STL exchange files• Texture archive• Mixed 2K and 4K textures
MATERIALS AND TEXTURESThe character uses multiple editable materials for the body, eyes, nails, hair, and swimwear. Available PBR channels include Base Color, Ambient Occlusion, Normal, Roughness, Specular, Metallic, Opacity, ORM, Emissive/Glow, and Displacement where applicable.
TECHNICAL DETAILS• 25,283 polygons• 30,249 vertices• Polygon mesh• PBR materials• Fully textured• Non-overlapping unwrapped UVs• No special Blender plugin is required
The preview images show the included character, hairstyle, swimwear, facial expressions, rig, topology, and real-time rendering examples.
REVIEWS & COMMENTS
accuracy, and usability.
