Learn more
- Lights
- Cameras
Learn more
Learn more
Learn more
Required PBR textures:
- Base Color
- Roughness
- Metalness
- Normal
Learn more
Learn more
Learn more
Learn more
Learn more
Learn more
Learn more
Learn more
1/33
This is a model of a Cartoon Girl Rig
Originally created with Maya 2018 ,2022 and Blender 4.2 with Rigify Rig and auto rig pro
|| USAGE ||
This model was designed for use as a real-time asset in a [videogame or simulation]
This model is suitable for use in [broadcast, high-res film , advertising, design visualization, forensic presentation, etc.]
|| SPECS ||
This model contains 14 separate objects (with all Outfit)
This model contains 36569 polygons with TurboSmooth OFF
This model contains Arnold standard materials for Arnold render Maya 2018 and 2022
and Blender standard materials for Blender Cycles render
|| PRESENTATION IMAGES ||
There are extra elements in the preview images that are not included in the file.
All preview images are rendered with Arnold render and 2018 and blender
No Photoshop or compositing used, Product is ready to render out-of-the-box.
Preview Images are rendered using the Maya 2018 .. 5.0.1.0 version of the Arnold renderer
If you render this file using a different version of this renderer, you may not have the same results as you see on the thumbnails.
Included with this download is a file that lists the render settings needed to produce images that match the thumbnails. This file includes information on lighting placement, exposure control and render settings.
|| TEXTURES ||
Total 39 texture file Maya 2018 Arnold and Blender Render
woods_4k.hdr for skydoom light ..
All textures are created from original photographs or drawings
|| GENERAL ||
Scene objects are organized by layers / groups
No third-party renderer or plug-ins needed to use this product.
|| ANIMATIONS ||
Maya 2022:Maya 2 file ..Facial control same but material setup different ..it is up to user which one like to use . The rigging of this file is done using
custom rigging controls with morph target base facial control..
The skinning in this file is done using Skin modifier
apple arkit 52 Shape Key Facial expression ..with extra few shape key (like : smaile,sad,angry etc ..)added..
Blender 4.2 :Blender 3 file ..
1.The rigging of this file is done using Blender rigify rig.
2.The rigging of this file is done using Blender Auto rig pro
3.The rigging of this file is done using Blender rigify rig .use unreal 5 mannequin
skeleton setup for Unreal 5 ...
2.extra customize facial shape control used morph target .(For 3 file )Now this is up to user which one
like to use on your project ...both are suitable to export as FBX format ..
--Unreal---
unreal 5 mannequin for unreal file .....
|| ADDITIONAL NOTES ||
For FBX import file to any platform like Unreal Or Unity ..Need to re setup texture file
all texture pack include (TexturePack.rar)
Obj,FBX,glb file format does not have textures/materials applied and will not render like the preview images.