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- Lights
- Cameras
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Required PBR textures:
- Base Color
- Roughness
- Metalness
- Normal
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1/5
AAA Female Character Basemesh – 28k Quads, Clean Topology & Separated UVs
Save countless hours of modeling with this professional, A-pose female character basemesh. Designed with both game engines and high-end film production in mind, this mesh features industry-standard topology, all-quad geometry, and a unique UV layout built for high-resolution texturing.
Topology & Poly Count:
100% All-Quad Topology: No triangles or ngons.
Optimized Edge Flow: Clean loops around the shoulders, elbows, hips, and knees, making the model instantly ready for subdivision surfaces and smooth rigging/deformation.
Vertex Count: 28,332 vertices – perfectly balanced for AAA game heroes or film characters. It provides enough density to sculpt high-quality anatomical details while staying highly performant.
UV Layout (4 Separate Materials):Unlike standard basemeshes that cram everything into one UV space, I have intentionally separated the UVs into 4 distinct material IDs:
Head_Mat
Torso_Mat
Arms_Mat
Legs_Mat
Why this matters: You can easily paint or bake 4K textures onto each isolated body part using a UDIM workflow. This prevents texture stretching and ensures your character gets the highest possible resolution where it counts. (The thumbnail features a UV checkered grid to show the clean, non-overlapping unwrap of each island).
Professional Workflow Tip (Clothing & Sculpting):This 28k density gives you enough vertices to freely sculpt the exposed skin with confidence. However, when you start creating clothing, you don't need to keep all those polys! Simply select and delete or hide the vertices hidden beneath the clothing (like the torso under a shirt, or legs under pants). The mesh is built to support this optimization without breaking the outer silhouette, saving you massive file size and performance during rigging.
Tech Specs
Format: .FBX / .OBJ / .Blend (choose what you export)
Geometry: 100% Quads
Vertices: 28,332
UVs: 4 Separate UDIM/Material Tiles (Head, Torso, Arms, Legs)
Textures: None included (UV Grid shown for demonstration)
Rigging: Unrigged (A-Pose, ready for auto-rigging tools)