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- Lights
- Cameras
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Required PBR textures:
- Base Color
- Roughness
- Metalness
- Normal
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1/17
3D sci-fi military android character designed with a mechanical humanoid soldier aesthetic featuring fabric-like limbs connected with metallic actuators, wires, and mechanical joints.
Key features:
Two Rig Setup Options included (Blender Native), both using DEFORM, DRIVER and CONTROL_IK bone collections: Simple Rig (SimpleRig_MilitaryAndroid): the shoulder/hip mechanisms are rigged as simple meshes without extra mechanical bones — ideal for game engines (Unity Humanoid ready). Mechanism Rig (MechanismRig_MilitaryAndroid): accurate actuator functionality, with extra bones and constraints simulating real mechanical movement on shoulders and hips.
High-Resolution PBR Textures: Full 4K and 2K texture sets (Albedo/Diffuse, Metallic, Roughness, Normal) + Unity HDRP MaskMaps. Optical components use 1K textures due to their small scale.
No animations included: the model is fully rigged, but does not come with any pre-made animation. The Unity showcase uses a free asset from the Unity Asset Store (Human Basic Motions by Kevin Iglesias), not included in this package.
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Technical specifications:
Real-World Scale: Height ~2.53 mGeometry: Polygon Mesh (Quads)Polygons: 55,384 (quad based .blend files)Triangles: 109,974Vertices: 58,411UV Unwrapping: Non-overlappingMaterials: PBR Workflow (sRGB for Diffuse/Albedo/BaseColor; Linear/Non-Color for Normal, Roughness, Metallic)
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Included files & formats:
Blender: Native .blend files (Blender 5.2.1) with full shader nodes, including both the Simple Rig and Mechanism Rig setups described above.FBX: Version 7.4 Binary (Z-Forward, Y-Up) — Simple Rig.OBJ: .obj and .mtl files — Simple Rig./GLB/: glTF 2.0 Binary — Simple Rig./Textures/: Organized folders containing 4K PNGs, 2K PNGs, and Unity HDRP MaskMaps.
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Engine compatibility & notes:
Unity: Fully set up and tested with Unity's Humanoid system (v6000.5.9f1).Unreal Engine: Compatibility is not guaranteed. Custom animation setup through the native Blender file, or manual retargeting with Unreal's own rig, will likely be required.Ambient Occlusion: Textures are not baked (AO maps not included).Documentation: Includes a README.txt file inside the package.
If there's any issue or unexpected situations while working with the product, send me a message for feedback in order to improve its quality.