- Low-poly game-ready model of a giant scorpion-like bug.
- A heavy armoured predator with five pairs of jointed legs, sharp mandibles and a long segmented tail arched high over its back. The tail ends in a grabbing block of six claws that can seize a victim, lift it into the air and shake it.
- It fights with bites, tail grabs and crushing tail slams, flips over its front legs to hit with the tail like an oar, roars standing on its front legs, jumps, dodges and dies in three different ways.
- Made as an enemy, boss, swarm or elite monster for fantasy, dark fantasy, horror, sci-fi, RPG, action and survival games.
- Six ready skins share one material: only the colour map changes, so switching skins costs nothing.
- The body material has 4 recolor zones with sliders (colour, brightness, saturation, roughness, metallic) plus global controls, so any skin can be repainted in seconds.
- A showcase scene with all animations, skins, recolor presets and the separate parts is included.
- Also supplied: base mesh as FBX, Maya (.mb) and Blender (.blend), all animations as FBX, original 4096 textures for any engine.
- Animations: 53
- Idle (x2): Idle, Idle Alert
- Walk (x4), Run (x4), Strafe (x4): root motion and in place
- Turn (x8): 90 and 180 left and right, root motion and in place
- Roar (x1)
- Attack (x5): bite, tail grab with lift and shake, tail slam, flip slam
- Combo (x4): bite + slam, double tail strike, slam + flip
- GetHit (x8): front, back, left, right, strong knock-back, burst of shots
- Jump (x3), Dodge (x6): back, left, right
- Death (x4): collapse, flip on the back, shotgun blast knock-back
- Root motion clips also come as in-place copies.
- Skins: 6 (4096x4096 textures: base colour per skin; shared normal, packed roughness/AO; emissive; recolor zone mask)
- Materials: 1 body material with 4 recolor zones and slider controls, 6 skin variants, 3 recolor presets
- Skeleton: custom creature skeleton, 85 bones (root on top; 10 legs, mandibles, palps, segmented tail, 6 tail claws)
- Rigged: Yes | Animated: Yes | Game-ready: Yes | LODs: No
- Polygons (base mesh, 15 skinned parts)
- faces 22,854
- verts 17,878
- tris 35,220
- Supplied files
- Base mesh: FBX, Maya (.mb), Blender (.blend with all animations)
- Animations: 53 FBX clips, all animations in one FBX, SBORKA.fbx (all clips on one timeline)
- Textures Main: original 4096 TGA maps for 6 skins (Albedo, Normal, AO, Roughness, Gloss, Metalness, Emissive and more) - for any engine
- Engine-ready textures: packed PBR maps, recolor zone masks for 6 skins
- Ready-to-use project with the showcase scene (details in the technical information below)