This character was rigged with an IK and a FK option and you can access it through the joints and the attribute editor. You can change you're rig however you want through the channel box/ layer edito in maya (Other wise import the Fbx one and use the default rig i've made), you can even switch between IK and Fk by just selecting the joints and then changing them in favor through the channel box/Layer Editor by using numerical values (Numbers). This character like the rest of my characters is very realistic (Good quality) and well textured. The facial is missing since I don't specialize in doing facial rigs.
This one is based on the Green Lantern movie back in 2011 Starring Ryan Reynold's