DESCRIPTION
  • Low-poly game-ready model of the character Giant Sea Centipede.
  • A huge armored centipede of the sea floor: a long segmented body with spiked chitin plates and a dorsal crest, 28 clawed legs, an armored head with a wide shield, jaws and grasping maxillae, a raised forebody for rearing attacks. It shoots jets of water, burrows into the sand and swims freely in open water.
  • Made as a boss or giant creature enemy for fantasy, sea and underwater, horror, sci-fi, RPG, action and survival games.
  • Ready-made effects: water jet with splashes, foam, ripples and wet patches, water blast, bubbles, sand bursts with clods and dust, burrow craters in 3 styles (sand, silt, bioluminescent).
  • Bonus: small animated sea lice parasites that crawl out from under the side plates and run between the legs, under the belly and the neck.
  • A showcase scene with all animations, effects, skins and parasites is included.
- Also supplied: base mesh as FBX, Maya (.mb) and Blender (.blend), all animations as FBX, original 4096 textures for any engine.
  • Animations: 58
  • Attack (x12): Bite, Grasp, Forebody Slam, Tail Slam, Combo, Reared, Reared Flurry, Water Jet Start / Loop / End, Water Blast, Roar
  • Idle (x2): Idle, Idle Alert
  • Walk (x4): Walk Forward, Walk Forward In Place, Walk Back, Walk Back In Place
  • Run (x2): Run Forward, Run Forward In Place
  • Turn (x2): Turn Left 90, Turn Right 90
  • GetHit (x6): Front, Left, Right, Back, Front Heavy, Front Burst
  • Death (x4)
  • Burrow (x2): Burrow In, Burrow Out
  • Swim (x13): Idle; Forward, Up, Down - slow and fast, each with root motion and in place
  • Swim Attack (x3): Bite, Grasp, Tail Whip
  • Swim GetHit (x5): Front, Left, Right, Back, Heavy
  • Swim Death (x3): Belly Up, Curl, Sink to the Floor
  • Locomotion in two versions: root motion and in place. Looping clips have matching first and last frames.
- Parasite (sea louse): Run, Idle.
  • Skins: 4 (4096x4096 PBR textures: Base Color, Normal, Roughness/Metallic/AO, Emissive)
  • Materials: 1 character material slot, 4 skin variants; parasite: 4 variants, a darker shade of each skin (1024)
  • Skeleton: custom centipede skeleton, 156 bones (14 body segments, tail, head, jaws, maxillae, 28 legs, mouth_fx emitter bone). Not a humanoid skeleton, all animations are made for it. Parasite: 19 bones.
- Rigged: Yes | Animated: Yes | Game-ready: Yes | LODs: No
  • Polygons (base mesh, one skinned mesh)
  • faces 50,974
  • verts 30,425
  • tris 50,974
- Parasite: 5,908 tris
  • Supplied files
  • Base mesh: FBX, Maya (.mb), Blender (.blend); parasite FBX and .blend
  • Animations: 58 FBX clips, all animations in one FBX, SBORKA.fbx; parasite Run / Idle FBX
  • Textures Main: original 4096 TGA maps for 4 skins (Albedo, AO, Gloss, Metalness, Normal, Roughness, Emissive and more) - for any engine
  • Engine-ready textures: packed PBR maps (BaseColor, Normal, ORM, Mask Map, Emissive), parasite and effect textures
  • Ready-to-use project with the showcase scene (details in the technical information below)

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Giant Sea Centipede Low-poly 3D model

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$70
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File formats
BLEND
Blender<br />File Size: 20.5 MB
FBX
Autodesk FBX | 2 files<br />File Size: 60.4 MB
MA
Autodesk Maya<br />File Size: 20.5 MB
UASSET
UnrealEngine | 3 files<br />File Size: 882 MB
PNG
PNG | 3 files<br />File Size: 1.15 GB
UNITYPACKAGE
Unity 3D<br />File Size: 377 MB
OTHER
Other<br />File Size: 557 MB
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FBX
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Geometry
No N-gons
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3D Features
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50974 polygons
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30425 vertices
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