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- Lights
- Cameras
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Required PBR textures:
- Base Color
- Roughness
- Metalness
- Normal
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Overview:Introducing the Biopunk Cyborg Hazard Soldier, an intensely designed character asset optimized for high-end sci-fi and industrial horror projects. Characterized by its menacing, heavy-duty industrial armor and striking system of glowing green chemical or bio-organic cabling, this model is a powerful presence. Whether utilized as an elite specialized enemy unit in a FPS, a powerful ally in an RPG, or a distinctive playable character, this cyborg soldier delivers professional AAA visual quality and technical execution. Ideal for use within Unreal Engine, Unity, CryEngine, or cinematic rendering workflows.
Key Features:
Game-optimized mesh topology featuring clean, efficient edge flow tailored for seamless deformation during complex animations.
Highly detailed 4K PBR texture sets providing hyper-realistic surface definitions, scratches, and a menacing industrial patina.
Iconic design with bright glowing green tubes and an imposing, multi-lensed hazard helmet that immediately draws the eye.
Comprehensive, production-quality animation suite included for immediate gameplay implementation.
Technical Specifications:
Rigged: Yes (Standard Humanoid)
Animated: Yes (Baked at 30 FPS)
Geometry: Quad-based
UV Mapped: Yes (Non-overlapping)
Textures: 4K High-Res PBR (Base Color, Normal, Roughness, Metallic)
Folder Structure & Easy Integration:This asset package is highly optimized for game engine integration and maximum software compatibility. To keep file sizes small and organized, the files are structured as follows:
Textures Folder: Contains all 4K PBR texture maps.
Unrigged Base Models: Includes FBX, OBJ (with MTL), GLB, and native BLEND files for broad compatibility and custom editing.
Main Rigged File: 'Character_Rigged.fbx' (With Skin, No Animation).
Animation Files: Separate lightweight FBX files for each animation (Without Skin) baked at 30 FPS.
Animations Included:
360 Power Spin Jump
Agree Gesture
Alert
Angry To Tantrum Sit
Attack
Backflip and Rise
Walking