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- Lights
- Cameras
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Required PBR textures:
- Base Color
- Roughness
- Metalness
- Normal
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Important Note: This asset is built using hair cards (not groom hair).Please explore the complete gallery to discover similar styles and complementary products.
Why Choose Hair Cards Over Groom Hair?Maximum Performance: Strand-based groom hair forces the engine to compute thousands of individual curves, severely impacting frame rates. Hair cards use optimized polygon geometry to deliver high-end visual fidelity at a fraction of the performance cost.
Universal Compatibility: Unlike groom assets—which often fail or glitch on mobile, VR, and lower-end hardware—hair cards ensure your character renders perfectly across all platforms and console generations.
Simplified Shading & Customization: Features straightforward UV mapping for effortless color tweaking, root/tip gradients, and material scaling without the complex shader bugs common to strand grooms.
Predictable Physics: Easily rigged with standard bone chains or cloth physics (like UE5 Chaos Cloth) for lightweight, stable, and natural movement without erratic artifacting.
notice : if texture not show right you have 2 solution :1:
OA_outfit_XX and other file must be under Content\outfit_XX\outfit_xx\
or 2:
-First go to folder clothassets you will find 2 file start with CA_ open it and you will need to detach and reattach any functions and save for both file
-Then go to OA_ the principal cloth file open it and detach and attach any think to refresh it then in top menu you will find ( evaluate dataflow graph) the are 3 dot open them and change it to (manual graph evaluation) and run it and save .
And retest it