DESCRIPTION

This Modular Medieval Town Guard character is a high-quality and fully rigged 3D model designed for video games, RPGs, simulations, and real-time applications. The character features a professional town guard design with interchangeable equipment and modular components, making it ideal for medieval cities, fantasy kingdoms, castle environments, and open-world adventure games.

The model is optimized for real-time performance while maintaining strong visual quality, making it suitable for Unreal Engine, Unity, Godot, and other modern game engines. The modular design allows developers to create multiple guard variations using different armor pieces, helmets, accessories, and equipment, helping build diverse NPC populations while maintaining visual consistency.

This character is fully rigged and ready for animation, making it easy to integrate into gameplay systems, cinematics, and crowd scenes. It works perfectly as a city guard, castle defender, patrol officer, kingdom soldier, gatekeeper, or military NPC in fantasy and medieval projects.

The topology is clean and optimized for animation, ensuring smooth deformation during combat, walking, patrol, and cinematic sequences. The UV layout is well organized for efficient texture editing and customization. All materials follow a PBR workflow, providing realistic and consistent rendering across various lighting conditions.

The modular setup makes this asset especially valuable for game developers who need multiple NPC variations without creating entirely new character models.

This asset is ideal for developers and creators looking for a versatile medieval guard character with modular customization options and professional game-ready optimization.

If you need custom changes, additional armor pieces, faction color variants, or assistance with the model, feel free to message me anytime. I am happy to assist.

Specifications

  • Poly Count: Optimized for real-time use
  • Style: Medieval / Fantasy
  • Gender: Male
  • Character Type: Town Guard / Kingdom Soldier
  • Rigging: Fully Rigged
  • Modular Parts: Yes
  • Scale: Real-world scale
  • Topology: Clean and animation-ready
  • UVs: Yes
  • Textures: PBR Workflow

Textures Included

  • Base Color
  • Normal
  • Roughness
  • Metallic
  • Ambient Occlusion

File Formats

  • FBX
  • GLB
  • OBJ
  • BLEND

NOTE : IF YOU GUYS FACE ANY PROBLEM WHATSOEVER, PLEASE LET ME KNOW, I WILL TRY MY BEST TO ASSISST. MAIL ME AT gigglegoigle@gmail.com

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Modular Medieval Town Guard - Rigged Low-poly 3D model

$21.41
Royalty Free License (no AI)
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File formats
OBJ
OBJ | 2 files<br />File Size: 5.45 MB
FBX
Autodesk FBX | 3 files<br />File Size: 1.2 GB
BLEND
Blender | 2 files<br />Version: 4.5<br />File Size: 996 MB
GLTF
glTF | 5 files<br />File Size: 343 MB
Verified by CGTrader
Verified models are of higher quality as they have
passed CGT Standard technical and visual checks,
making them more professional-grade 3D assets.
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FBX
This FBX file has successfully passed the CGT Standard technical and visual checks. The verification results are detailed in the section below.
File & scene
Binary FBX
Binary FBX file is more compact and faster to load and process.
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No unsupported objects
Unsupported objects:
- Lights
- Cameras
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Geometry
No N-gons
N-gons are polygons with five or more sides which might cause issues in certain processes like rendering or animation. Learn more
No faceted geometry
Faceted geometry uses flat surfaces without smoothing, which can look unrealistic on curves.
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Manifold geometry
Manifold geometry ensures all surfaces are properly connected, avoiding issues like edges shared by more than two faces.
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Textures & material
PBR textures
PBR textures simulate how light interacts with materials, making the model look realistic under different lighting.
Required PBR textures:
- Base Color
- Roughness
- Metalness
- Normal
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No embed textures
Embedded textures are stored inside the model file, increasing its size and sometimes causing compatibility issues.
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Square textures
Texture aspect ratio is the width-to-height ratio of a texture. Expected texture aspect ratio: 1:1
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Power of 2 texture sizes
Textures with dimensions in power of two (e.g. 512x512px, 1024x1024px) are used to optimize performance and memory usage.
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Assigned materials
Materials are applied to the 3D model to allow visualize a model's surface properties and appearance.
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UVs & naming
No UV overlaps
UVs overlap when multiple points on the 3D model's surface are mapped to the same point on the UV island causing texture stretching.
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UV unwrapped model
A UV unwrapped model means its 3D surface is flattened into 2D space, allowing textures to be applied accurately.
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Allowed characters
Allowed ASCII characters: a-zA-Z0-9-_
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Provided by designer
Information and details shared directly by the model's designer.
3D Features
The model has a skeleton or bone structure, making it ready for posing or animation.
PBR
Uses Physically Based Rendering materials, which give the model realistic lighting and surface properties.
Textures
The model includes image files (textures) that add color, patterns, or detail to its surfaces.
Materials
The model has material settings that define how surfaces look (color, shine, transparency, etc.).
3D printing
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Model is not 3D printable
The designer indicates this model is intended for digital use only (rendering, animation, or AR/VR) and not for 3D printing.
Geometry
Polygon mesh
A model built from polygons (triangles or quads) connected in a mesh.
45038 polygons
The total number of polygons (flat shapes) that make up the 3D model.
/
38935 vertices
The number of points (corners) that define the shape of the model's polygons.
Unwrapped UVs
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Model ID
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