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- Lights
- Cameras
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Required PBR textures:
- Base Color
- Roughness
- Metalness
- Normal
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1/15
This is a model I made for Unreal Engine. The topology of the head is exactly like a Metahuman's head, meaning you can make a Metahuman in Unreal Engine with this head using Conform.This is far from an exact copy, he is younger here than he is now. And in general, it is more of a caricature, or you could call it a cartoon version. But I think the resemblance is quite good.teeth.There are no teeth, tongue, eyebrows, eyelashes (I didn't add them because, as I said above, I created the head to create a Metahuman, and all these things are automatically created there).But he has a mouth.
Only the base color and normal map for the head. There is also a normal map for DirectX in the archive with textures.Only the base color for the hair.There are all 4 pbr textures for the eyes.
Blend, GLB and GLTF files have embedded textures, but FBX and OBJ do not.